Reply 20 of 22, by Zup
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Thinking about uncanny valley: the eyes.
In PS1 and N64 era, 3D chips could not process many polygons, so faces were textures slapped to low poly models. No problem.
Now, we have chips that can process enough polygons to make individual hairs. No problem.
But there was a point when animators found that they had enough polygons to have faces that they could animate: lips, smiles... and the yes. OMG, they put spheres that tried to look like natural eyes and failed miserably. Some of them were funny, resembling cookie monster's eyes, but most of them were plainly disturbing.
I remember having that feeling with NOLF2, but I've seen a video on youtube and actually that eyes were well done.
I have traveled across the universe and through the years to find Her.
Sometimes going all the way is just a start...