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Reply 20 of 24, by BEEN_Nath_58

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Joseph_Joestar wrote on 2022-07-06, 18:46:
BEEN_Nath_58 wrote on 2022-07-06, 18:34:

So it isn't DxWnd then. Because DxWnd isn't supposed to change behaviour based on OS. Does Thief 2, by any means work directly on Windows 7, to test it? Mine works, but it has been crashing now!

I can start the game under Win7 by running it in Win98 compatibility mode, but as soon as I load a save game it crashes with a black screen.

Maybe someone who's more versed with running old games on modern operating systems can help you investigate this further. I'm not very good at that, which is one of the reasons why I stick with retro rigs. 😉

I get the problem and it's difficult to assume the problem. Anyways I tested dgVoodoo2 and it can render both the stars and the fog.

previously known as Discrete_BOB_058

Reply 21 of 24, by BEEN_Nath_58

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Gmlb256 wrote on 2022-07-06, 18:47:
BEEN_Nath_58 wrote on 2022-07-06, 18:34:
Gmlb256 wrote on 2022-07-06, 16:01:

I don't see GLQuake nor the OpenGL version of Hexen II on the "List of games with 8-bit paletted texture support" wiki page, both games will enable that feature automatically if the video card has support for it. On nVidia cards, it tends to crash without the -no8bit command line switch.

Can you please tell if the GLQuake 3Dfx MiniGL supports 8-bit paletted textures? Maybe we can finally get OpenGL 8-bit palettization if Dege works on it's Glide implementation.

Yes, it does.

Great. Let me quote Dege for this if he can do something. Last time I tried, dgVoodoo2 was broken for GLQuake MiniGL

previously known as Discrete_BOB_058

Reply 22 of 24, by BEEN_Nath_58

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BEEN_Nath_58 wrote on 2022-07-06, 18:48:
Joseph_Joestar wrote on 2022-07-06, 18:46:
BEEN_Nath_58 wrote on 2022-07-06, 18:34:

So it isn't DxWnd then. Because DxWnd isn't supposed to change behaviour based on OS. Does Thief 2, by any means work directly on Windows 7, to test it? Mine works, but it has been crashing now!

I can start the game under Win7 by running it in Win98 compatibility mode, but as soon as I load a save game it crashes with a black screen.

Maybe someone who's more versed with running old games on modern operating systems can help you investigate this further. I'm not very good at that, which is one of the reasons why I stick with retro rigs. 😉

I get the problem and it's difficult to assume the problem. Anyways I tested dgVoodoo2 and it can render both the stars and the fog.

Update: Thief 2 just ran natively. And yes, there is no table fog (or even the stars).

previously known as Discrete_BOB_058

Reply 23 of 24, by BEEN_Nath_58

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Checked out NFS High Stakes. The game has fog, but I am not sure if it's table fog. It might be vertex fog, or may as well be a brightening filter.

previously known as Discrete_BOB_058

Reply 24 of 24, by Joseph_Joestar

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BEEN_Nath_58 wrote on 2022-07-08, 13:46:

Checked out NFS High Stakes. The game has fog, but I am not sure if it's table fog. It might be vertex fog, or may as well be a brightening filter.

I'm not 100% sure about NFS High Stakes either, but since the fog effect doesn't show up on ATi cards under Win98, while working fine on 3DFX and Nvidia, I'm leaning toward table fog.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi