First post, by Choum
Hello all,
I have a problem with the game Rogue Spear : Urban operations (2.52).
A specific mission (second mission in classic campaign) crash during briefing loading.
If I force software mode : everything is running normally.
In debug mode I see many error like this related to [7200] Surface = cl02_loadwall
[7200] Surface = cl02_loadwall
[7200] [dgVoodoo] INFO: Direct3DTexture (0D78C6A8) is released.
[7200] [dgVoodoo] INFO: DirectDrawSurface (0D65F7B8) Texture is released because this head elem is released.
[7200] [dgVoodoo] INFO: DirectDraw (0517DE20)::CreateSurface: Texture is created, head DirectDrawSurface (0D6609D8).
[7200] [dgVoodoo] INFO: DirectDrawSurface (0D6609D8)::QueryInterface: Aggregated Direct3DTexture (0D78CC90) object is created and initialized.
[7200] [dgVoodoo] ERROR: DirectDraw (0517DE20)::CreateSurface: Surface ptr (DDSD_LPSURFACE) or pitch/linear size (DDSD_PITCH / DDSD_LINEARSIZE) cannot be defined if the texture has multiple mipmap levels because these properties cannot be inherited in subsequent levels.
[7200] [dgVoodoo] ERROR: DirectDraw (0517DE20)::CreateSurface: creating surface has failed, DDERR_INVALIDPARAMS
[7200] Surface = cl02_loadwall
[7200] [dgVoodoo] INFO: Direct3DTexture (0D78CC90) is released.
[7200] [dgVoodoo] INFO: DirectDrawSurface (0D6609D8) Texture is released because this head elem is released.
[7200] [dgVoodoo] INFO: DirectDraw (0517DE20)::CreateSurface: Texture is created, head DirectDrawSurface (0D65F7B8).
[7200] [dgVoodoo] INFO: DirectDrawSurface (0D65F7B8)::QueryInterface: Aggregated Direct3DTexture (0D78C2B8) object is created and initialized.
[7200] [dgVoodoo] ERROR: DirectDraw (0517DE20)::CreateSurface: Surface ptr (DDSD_LPSURFACE) or pitch/linear size (DDSD_PITCH / DDSD_LINEARSIZE) cannot be defined if the texture has multiple mipmap levels because these properties cannot be inherited in subsequent levels.
[7200] [dgVoodoo] ERROR: DirectDraw (0517DE20)::CreateSurface: creating surface has failed, DDERR_INVALIDPARAMS
Any idea what is the problem ?
I have included both verbose log (D3d which crash and software mode which is working).