VOGONS


First post, by ngovandang

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I think this water is being "scaled" bigger? Sometime it's fine sometime it's like this, is there a fix for this?
I use default setting, only change scaling mode to stretched, 3:4 and directx resolution max

Reply 1 of 3, by Dege

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ngovandang wrote on 2024-01-20, 18:08:

I think this water is being "scaled" bigger? Sometime it's fine sometime it's like this, is there a fix for this?
I use default setting, only change scaling mode to stretched, 3:4 and directx resolution max

You should set option DirectXExt\RTTexturesForceScaleAndMSAA to false. It's true for all other games rendering the water by the same technique (like Splinter Cell).

Reply 2 of 3, by lowenz

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True to set false?

Reply 3 of 3, by Dege

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Yes. 😀
I mean, the same rule applies to games using this water rendering technique. Or, simply don't force the resolution, it's not compatible with this technique.