Reply 1320 of 3949, by daniel_u
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For Splinter Cell PT there is no change in bugs. Performance seems smoother.
For Splinter Cell PT there is no change in bugs. Performance seems smoother.
I'm about to buy The Suffering: Ties That Binds. Is dgVoodoo working with this game on newer systems? I have to get it, it's really cool.
wrote:wrote:wrote:Original D3D7 or with D3D8 patch?
Patched (v1.4) GOG version.
Mmmm, the original retail disc has this "unofficial" patch: http://www.giantswd.org/?file=60
It doesn't look good (DX8).
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Phong Shading (the dgVoodoo option) is enabled or not ? If enabled try disabling it.
Disabled.
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Tested now, it's a problem with the bumpmapping. If you disable the option in the game menu you get the correct rendering.
Yes. Also disabling shadows helps with z-fighting.
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wrote:Yes. Also disabling shadows helps with z-fighting.
Exactly, otherwise the shadows are flickering (at every level of detail).
wrote:I'm about to buy The Suffering: Ties That Binds. Is dgVoodoo working with this game on newer systems? I have to get it, it's really cool.
Guess it's impossible to get an answer from anyone here. Ah well.
wrote:wrote:I'm about to buy The Suffering: Ties That Binds. Is dgVoodoo working with this game on newer systems? I have to get it, it's really cool.
Guess it's impossible to get an answer from anyone here. Ah well.
It's a small forum. There's not that many people here, much less willing to test a game for you within 16 hours. I could've done it, but you gave up before I even saw your post.
Battlefield 1942 -perfect
NOLF 2 -perfect
Duke Nukem Manhatten Project -perfect
Haegemonia Legions of Iron -flicker that might be z-fighting in planet atmospheres when you zoom out
It's funny. Water in SC1 appears exactly in the same wrong way as in Morrowind.
Is Morrowind an Unreal engine game? Or just a contemporary water generation technique was in use in common in the games? Like the one from the DX8 SDK. 😀 😀
wrote:
How can you launch that game with dgVoodoo? I got some complains in the debug output that it couldn't find any compatible 24bit ( 😕 ) display modes.
wrote:wrote:I'm about to buy The Suffering: Ties That Binds. Is dgVoodoo working with this game on newer systems? I have to get it, it's really cool.
Guess it's impossible to get an answer from anyone here. Ah well.
I myself don't know, never tried it. The best you can do is download the game demo (if available) and test it. If it works OK with that then it will also work with game by good chances.
wrote:Is Morrowind an Unreal engine game?
NetImmerse/Gamebryo. Pretty much Bethesda's Xngine 2 for the past 15 years.
wrote:wrote:How can you launch that game with dgVoodoo? I got some complains in the debug output that it couldn't find any compatible 24bit ( 😕 ) display modes.
I don't have any of these problems, the only thing I had to do to make the game work was raising vram. The first level loads just fine however some vegetation textures are missing.
Chrome Specforce is the same.
The tree+foliage missing textures are the same problem of ReShade+SweetFX SMAA. ReShade *only* works fine!
wrote:How can you launch that game with dgVoodoo? I got some complains in the debug output that it couldn't find any compatible 24bit ( 😕 ) display modes.
With this 😁
http://www.cnet.com/how-to/making-old-games-w … rome-specforce/
http://www.cnet.com.au/story_media/339338673/ … HDfix-Setup.exe
http://www.cnet.com.au/story_media/339338673/ … HDfix-Setup.exe
Chaser ( http://store.steampowered.com/video/39670/5815 ) is perfect, some latency after the intro videos (delete them 😁 )