Reply 600 of 1111, by RJ8
Sudeki
Manga/Hentai Style Action RPG, Hack n Slay
- Shader 1.1
- Working
- Shadows must be disabled
Sudeki
Manga/Hentai Style Action RPG, Hack n Slay
- Shader 1.1
- Working
- Shadows must be disabled
GUN
D3D9. Works. Resolution forcing works (but pointless). Antialiasing creates some minor issues.
History Channel: Crusades
D3D9. Works. Antialiasing and resolution forcing works (but pointless). Movies don't work (the game skips them automatically when running with dgVoodoo).
Riot Police
Same engine as Histoy Channel: Crusades so works sort of similarly. Except resolution forcing doesn't work. There were other non-dgVoodoo compability issues with both these games I couldn't figure out.
The Bard's Tale
D3D9. Works. Antialiasing and resolution forcing works. Will fix the bad UI scaling in this game, but most people are probably better off with the "remastered" version on Steam which also fixes UI scaling. The remastered version also runs with dgVoodoo.
Unreal Gold with lastest build (not released yet) of the oldunreal patch 227j:
NaliCastle Flyby / windowed mode 1280x960 / No Sound / No AA
(no AF)
MS DDRAW: 560 FPS
Narzoul DDRAW: 510 FPS
Dege DDRAW: 530 FPS
(AF 16x)
MS D3D8: 510 FPS
UCyborg-hacked MS D3D8: 510 FPS
Dege D3D8: 540 FPS
(AF 16x)
MS D3D9: 750 FPS
Dege D3D9: 680 FPS
The Guild 2 (wikis say it supports Shader Model 1.x):
Attached debug log.
Apitrace: https://drive.google.com/open?id=1QktfV-HOgqO … 0CksISPgZP0vA3u
Armies of Exigo
- Seems to work excellent with forced resolution
Brothers in Arms: Road to Hill 30
- Unreal 2.5 Engine (Shader 1.?)
- DGVoodoo hooking
- Heavy stutter with Audio gaps and mouse cursor movement related to audio gaps
- Black screen when actually starting game
Thx to everybody for the feedback!!
I decided to do some additional developing and am busy working. I'll come out with a new WIP when it all is done and tested most of the reported games.
In layman terms - do i need d9d emulation in windows 10 with latest dgvoodoo? Forcing any resolution or maybe some other purposes?
I was excited to see if I could get AvP classic 2000 to work with dgvoodoo /w DirectX 9 support.
so an forced upscaling could make the text readable, but it seems that when loading a level I just stays in game resolution
https://1drv.ms/u/s!Agj8jUvjAJjzoSrnjqZKIr-dM2M2
Diablo , even after latest patch, refuse to create a screen-size, the only way to make it work is to untick application behavor fullscreen and untick disable alt-tab
however game refuses then to stay fullscreen and pop back to windowed and alt enter wont help
https://1drv.ms/u/s!Agj8jUvjAJjzoStbgdvMNdjqUEo_
The sims 1 collection, refuses sometimes to start, says gpu doesn't support 65535 colors, and if compatibility is set to 16 bit color, a double mouse appear if the game is upscaled.
I couldn't get an image of double mouse since on the screenshoot only shows one mouse cursor as if the game ran normal.
Tryed the wip 52 and the Original GTA has problem when i want to use keeping the Aspect ratio with flickering
Reporting Breed as nicely working with the DX9Wrapper.
Reservoir Dogs. Character models are corrupted with two or three animations displayed at the same time. Every other thing seems to work properly but i havent played much so i could be wrong.
A fix for this game could be a good adition since it has fixed 4:3 and 16:9 resolutions (1440x900 or something like that in 16:9).
Unfortunately the port sucks and it runs at ... i'd say locked 20 frames per second, who knows why. So it will remain pretty much unplayable even with fixed graphics.
hahah funny, never seen such a shader behave 😁
wrote:Manga/Hentai Style Action RPG, Hack n Slay
Huh?
Dungeon Siege 2 (DX9, supposably shader 1.X)
-not completely crashing , DGVoodoo Logo appears, then window goes into background, exe remaining in task manager
-DEBUGVIEW: [3948] [dgVoodoo] INFO: DDRenderWindow (05F5E630): Rendering window (608e6) is deactivated.
Anybody can check FEAR? (and expansions)
It has "DX8 shaders" option.
wrote:Anybody can check FEAR? (and expansions)
It has "DX8 shaders" option.
It crashes. It launched with no rendering in WIP51.
CivCity: Rome
D3D9. Needs shader version set to 0.0 to get ingame with very glitchy rendering: https://www.youtube.com/watch?v=rykdXuBFROc
Desert Rats vs. Afrika Korps
D3D9. Works. Emulated modes gives double cursor, but resolution forcing is unnecessary for this game anyway.
War Times
D3D8. Works. Resolution forcing does not (game sets resolution regardless of dgVoodoo setting). Makes some complaint about non-power of two resources, but there's a patch available.
wrote:Tryed the wip 52 and the Original GTA has problem when i want to use keeping the Aspect ratio with flickering
force v-sync for that game into dgVoodoo2 and press f11 when game is opened; set a 32 bit resolution (640x480 recommended)
never think I would see this day. Oni running on Qindie that's runs on dgvoodoo
I know that Light Coronas in Oni doesn't work with Qindie , but its cool to see that maybe there is hope on day to get small ui on opengl games readable again with hi-res monitors.