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Source DirectX9 grey fog bug

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Reply 20 of 24, by ZellSF

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MilkeyWilkey wrote on 2020-05-12, 14:43:

@ZellSF, check your native nvidia sin screenshots closely, there is fog, but it's further away, just like in HL2. Also, I think as you have what seems to be a correct look with sin you can also try out 1.0 HL2 and see how it looks for you

There's also the Sin trailer that showcase what seems to be correct look https://www.youtube.com/watch?v=BYzQ89RSyHg

For the screenshots I posted, no even if the fog is visible in the Nvidia screenshot it's way too absent for an intentional effect IMO.

However, the Sin trailer does seem to indicate that the thinner fog is what is intended. Weird how it only seems to work on Nvidia cards (then again it's a Nvidia "sponsored"game).

Reply 21 of 24, by MilkeyWilkey

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ZellSF wrote on 2020-05-12, 15:36:

Weird how it only seems to work on Nvidia cards (then again it's a Nvidia "sponsored"game).

Funny, but it turned out to not be the case. I've found a notebook with AMD Radeon HD7500 (Windows 7) and it worked flawlessly. And at the same time, on the other notebook with Geforce 710M (Windows 10) it is buggy.
btw, all of my previous shots was taken from RX 590 Windows 10

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Reply 23 of 24, by DosFreak

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Found this
https://www.nvidia.com/object/winnt_77.72.html

Geforce 6800: Half-Life 2 fog is different when using ATI hardware.
This is not an NVIDIA bug, but rather an issue with the application.

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