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dgVoodoo 2 for DirectX 11

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Reply 1305 of 3949, by tgomola

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There's a problem with Need for Speed Hot Pursuit 2. When I launch it, there is no image (the screen is black), but the game works in the background (the sound of intro plays fine, and when I skip it, I hear the main menu music etc.). Alt-Tab restores the image, but when I try to start the race, the image disappears again (also Alt-Tab helps).

The moments when the screen goes black are when the game changes resolution - from desktop (1366x768) to main menu (which is always rendered at 800x600), and then again from main menu to race loading screen (1366x768, because of a widescreen patch I used on the game).

Reply 1306 of 3949, by teleguy

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Vegetation in Aquanox is visible now but there is still something wrong with the radarmap.

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Reply 1308 of 3949, by Dege

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lowenz wrote:
Addendum: […]
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lowenz wrote:

Exagerated bloom, black textures and that strange AA-like/upscaling-like blurring (compare to the "sharp" pictures above)

Addendum:

image.jpg

I think it's Phong shading again... Without that, that game seems to be Ok for me (otherwise I get the same).
It's a bug because Phong should only affect fixed function pipeline, I'll check it.

lowenz wrote:
Maybe this is related to the cubemap problem dege already mentioned: […]
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Maybe this is related to the cubemap problem dege already mentioned:

No wrapper (left) vs dgvoodoo (right)

image.jpg

Seems to be. Is it SC1? Could you post a savegame plz?

tgomola wrote:

There's a problem with Need for Speed Hot Pursuit 2. When I launch it, there is no image (the screen is black), but the game works in the background (the sound of intro plays fine, and when I skip it, I hear the main menu music etc.). Alt-Tab restores the image, but when I try to start the race, the image disappears again (also Alt-Tab helps).

The moments when the screen goes black are when the game changes resolution - from desktop (1366x768) to main menu (which is always rendered at 800x600), and then again from main menu to race loading screen (1366x768, because of a widescreen patch I used on the game).

I'm aware of this. Sg wrong with DXGI, as if it wasn't willing to render any picture to the screen because of sg (render window styles?). I can make it work by switching to/from windowed/fullscreen mode.

teleguy wrote:

Vegetation in Aquanox is visible now but there is still something wrong with the radarmap.

Aqua_2015_12_15_19_42_16_778x.png
Aqua_2015_12_15_19_43_44_746.png

What's the difference? 😀
As if native one was waving. 😀

ZellSF wrote:

Grand Theft Auto III: crashes at menu.

I must check that.

Reply 1310 of 3949, by teleguy

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Dege wrote:
teleguy wrote:

Vegetation in Aquanox is visible now but there is still something wrong with the radarmap.

Aqua_2015_12_15_19_42_16_778x.png
Aqua_2015_12_15_19_43_44_746.png

What's the difference? 😀
As if native one was waving. 😀

With dgVoodoo there seem to be several map "layers" visible at the lower edge of the map that are not there in native mode.

Reply 1311 of 3949, by lowenz

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Dege wrote:

I think it's Phong shading again... Without that, that game seems to be Ok for me (otherwise I get the same).
It's a bug because Phong should only affect fixed function pipeline, I'll check it.

You got it man! It was an OLD .conf of mine left in the root of the game !
But there's still a problem, the horrible upscaling-like blurring ! And obviously I have no AA activated! See the HUD, it has the expected aliasing but the 3D scene no, it's a blur mess!

SWRepublic_Commando_2015_12_15_20_22_34_747.jpg

Reply 1315 of 3949, by Dege

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lowenz wrote:
You got it man! It was an OLD .conf of mine left in the root of the game ! But there's still a problem, the horrible upscaling-l […]
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Dege wrote:

I think it's Phong shading again... Without that, that game seems to be Ok for me (otherwise I get the same).
It's a bug because Phong should only affect fixed function pipeline, I'll check it.

You got it man! It was an OLD .conf of mine left in the root of the game !
But there's still a problem, the horrible upscaling-like blurring ! And obviously I have no AA activated! See the HUD, it has the expected aliasing but the 3D scene no, it's a blur mess!

SWRepublic_Commando_2015_12_15_20_22_34_747.jpg

Indeed. The game may render the scene into a texture (if I remember right) and as if its size couldn't be at least as large as the screen resolution...
Going to check it.

Reply 1319 of 3949, by teleguy

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Would it be possible to make the width of the folder list adjustable? Currently really long paths can be a problem.

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PS: Texture issues in Advent Rising are fixed.