batterymandark wrote:I also have a feature request : Add a internal wrapper resolution scaler, with and array of 2x 3x 4x, based on your monitor reso […]
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I also have a feature request : Add a internal wrapper resolution scaler, with and array of 2x 3x 4x, based on your monitor resolution and not only the game, with aspect ratio input
so abnormal resolution would be calculated, instead of firing up virtual dub to calculate and aspect ratio based on your vertical resolution.
I can give you an example, I was trying out Soul Raver, on my intel integrated GPU, but its run on VGA so max resolution is 1080p.
So what I did whas to select from the game a 16:10 resolution, 1280x800. "Gives better text and 2d resolution"
Then in CPL I entered 3456x2160 which is 2x the VGA resolution but in 16:10 , since the game support 16:10 normaly a.k.a 320x200 , 640x400 etc etc.
And finally Stretched , Keep aspect ratio, since that will shrink down the image again to a 1080p VGA image, but the image would be like NVIDIA's DSR.
I could hardly tell that my monitor was running below my native resolution since the image got so clean.
Since I had to read this post like 10 times to understand it, I thought I'd write down what I got out of it in case Dege finds it equally confusing:
1: You selected 1280x800 ingame.
2: You then entered 3456x2160 which is 2X the VGA resolution of 1728x1080.
3: Then you set dgVoodoo2 to output 1920x1080, and center the 1728x1080 image with black bars using dgVoodoo2's internal aspect ratio correction.
4: Then you say your monitor is running below its native resolution? It's running at 1920x1080 by this point isn't it?
5: You want a "2X/3X/4X Monitor resolution" option for the resolution box. Which doesn't sound like a bad idea, but potentially very confusing for less technical users who want to configure dgVoodoo2: usually you want to stick with game resolution integer scale factors or you get issues.
As a side note, you said the game in question supported 16:10 normally because of 320x200 and 640x400 support. 320x200 and 640x400 are 4:3 resolutions. If the game is properly written, they will not display properly if you stretch them to 16:10.