Reply 3680 of 3949, by batterymandark
wrote:What sort of weird computer and/or monitor do you have? I haven't seen a 1440p monitor without a digital input and I haven't see […]
wrote:4: Yes I don't have any port on the monitor for the Intel GPU to run on, any higher than VGA 1080p. My monitor is 1440p
What sort of weird computer and/or monitor do you have? I haven't seen a 1440p monitor without a digital input and I haven't seen a DX10/11 capable GPU without a digital output (well except on server hardware). The reason I'm asking is what you're doing is obsessive levels of caring about image quality, combined with not outputting at native resolution. It doesn't make any sense.
wrote:320x200 and 640x400 as I figured out is 16:10 , but 320x240 and 640x480 is 4:3
320x200 and 640x400 aren't 16:10 resolutions. They're both 4:3 resolutions. Here have some reading material:
https://www.gamasutra.com/blogs/FelipePepe/20 … spect_ratio.php
If a game treats 320x200 and 640x400 as 16:10, it's doing something wrong. Not that it's terribly uncommon for 3D games to get this wrong, I'm just saying seeing 320x200 and 640x400 as "this game supports 16:10" is wrong.
It have digital inputs, I just don't have enough inputs to run them all in native 1440p. So my 3rd gpu have to run on a DP-VGA cable
My NVIDIA runs on HDMI , and my AMD on DVI and DP "its a dual gpu"
I'm sorry if i'm seems ignorant, but i'm just trying to speak my mind.
But I see your point that 320x200 and 640x400 is used as 4:3 resolution, however when i'm calculate aspect ratio i simply use an ratio calculator. and i got 16:10