First post, by ZellSF
Some notes about this game. Both D3D8 and D3D9 renders seem to work fine. Resolution forcing works in the D3D9 render:
But not in the D3D8 render:
The reasons you would want to use resolution forcing are quite minor, most of the UI scales properly and nothing is hard to see at 4K, it just makes the UI scaling look more consistent.
If you want to use the D3D8 render in high-resolution, you'll have to resort to d3d8to9 and Universal Resolution Changer (click utilities). Also if you want to play this game in widescreen I recommend foxWSFix (fixes weapons FOV in widescreen) and HUD Scaling Fix (fixes HUD aspect ratio in widescreen, mutator so server must have it).
For 4K I also recommend opening the game's ini file (UT2004.ini or ut2004-win64.ini) and changing all instances of DefaultTexMipBias=-0.5 to DefaultTexMipBias=0.0, the default mipmap settings looks bad at 4K.
Image looks very washed out with dgVoodoo, but changing gamma in-game to 0.8 makes it look the same as native.
Tank zoom + being hurt at the same time seems to glitch out the screen a lot. It isn't a dgVoodoo issue (same natively, same with OpenGL render) and seems to go away when downsampling from 8K but that comes with a performance drop. You'd think it was just high FPS related, but a framerate limiter doesn't fix it. Anyone run into this? It's especially noticeable in AS-RobotFactory.