Reply 220 of 276, by lowenz
VoidsShadow wrote on 2020-05-19, 08:15:************
We can continue here!
Wrapping sound with dgVoodoo in the future?
See my last post, thanks!
VoidsShadow wrote on 2020-05-19, 08:15:************
We can continue here!
Wrapping sound with dgVoodoo in the future?
See my last post, thanks!
Dege wrote on 2020-05-19, 20:46:Uhm, sorry. I'm not good at private messages, and I'm visiting the forum relatively rarely these days. I'll check it out along w […]
Discrete_BOB_058 wrote on 2020-05-17, 04:52:I wanted to report that no version of dgVoodoo runs a DX2 game, The Need for Speed Special Edition. The game just works with the default DDraw.dll. I PMed you but you didnt reply.
Here is the log:
Uhm, sorry. I'm not good at private messages, and I'm visiting the forum relatively rarely these days. I'll check it out along with other games.
Btw, in your log there is an error message saying that initialization of the DDI (the dx11 backend itself) has failed (which is weird), so it seems it's not a problem of the game but dgvoodoo itself. Do other games work for you with dgVoodoo?The other game that didnt work was NFS High Stakes on DX6. It has some issues in the d3da.dll of the game so it isnt probably an issue of dgVoodoo. Other then these two games, everything else worked.
previously known as Discrete_BOB_058
Mafia 1 still stutter...
hey Dege, is there any way to contact you outside this forum? (like on discord or something?) Would have some questions.
Dege, do you have any interest in finding a way to make dgVoodoo output geometry buffers/depth buffers while MSAA is enabled?
Edit: I've been directed to this old post: Re: WIP versions
Dege wrote on 2020-05-19, 20:46:Uhm, sorry. I'm not good at private messages, and I'm visiting the forum relatively rarely these days. I'll check it out along w […]
Discrete_BOB_058 wrote on 2020-05-17, 04:52:I wanted to report that no version of dgVoodoo runs a DX2 game, The Need for Speed Special Edition. The game just works with the default DDraw.dll. I PMed you but you didnt reply.
Here is the log:
Uhm, sorry. I'm not good at private messages, and I'm visiting the forum relatively rarely these days. I'll check it out along with other games.
Btw, in your log there is an error message saying that initialization of the DDI (the dx11 backend itself) has failed (which is weird), so it seems it's not a problem of the game but dgvoodoo itself. Do other games work for you with dgVoodoo?Deffnator wrote on 2020-05-18, 17:01:Tanktics has rainbow issues with all devices and gdi hook https://i.imgur.com/zQCLfJq.png […]
Tanktics has rainbow issues with all devices and gdi hook
Also, dege, its possible to create a WinG games hook for Shadow of the Horned Rat.
the game itself recognizes the WinG.dll and WinG32.dll and i tested it by renaming the ddraw.dll but it still calls for the WinG Profiles.You can't rename ddraw to wing. They are completely different API's. I wonder why WinG games have problems because WinG today is just a wrapper layer on top of standard GDI which still works as expected on Win10.
(If I know it right, WinG was a thing before 'DIB section', the API providing low-level bitmap manipulation appeared in GDI. WinG seems to have the dibsection functionality itself which later got integrated into standard GDI. Win3.1/95 times.)
dgVoodoo can only hook GDI if it's used in conjution with one of the DX dll's.
tanktics is a ddraw game dege, is just that the game has rainbow texture issues, while with DXwnd it works well.
as for warhammer SOTHR its just the jury rigged WinG GDI patch that GoG did that has a wrong aspect ratio.
I kinda wish it was the same used in Heroes, but sadly it isnt it.
Deffnator wrote on 2020-05-24, 19:27:tanktics is a ddraw game dege, is just that the game has rainbow texture issues, while with DXwnd it works well. […]
Dege wrote on 2020-05-19, 20:46:Uhm, sorry. I'm not good at private messages, and I'm visiting the forum relatively rarely these days. I'll check it out along w […]
Discrete_BOB_058 wrote on 2020-05-17, 04:52:I wanted to report that no version of dgVoodoo runs a DX2 game, The Need for Speed Special Edition. The game just works with the default DDraw.dll. I PMed you but you didnt reply.
Here is the log:
Uhm, sorry. I'm not good at private messages, and I'm visiting the forum relatively rarely these days. I'll check it out along with other games.
Btw, in your log there is an error message saying that initialization of the DDI (the dx11 backend itself) has failed (which is weird), so it seems it's not a problem of the game but dgvoodoo itself. Do other games work for you with dgVoodoo?Deffnator wrote on 2020-05-18, 17:01:Tanktics has rainbow issues with all devices and gdi hook https://i.imgur.com/zQCLfJq.png […]
Tanktics has rainbow issues with all devices and gdi hook
Also, dege, its possible to create a WinG games hook for Shadow of the Horned Rat.
the game itself recognizes the WinG.dll and WinG32.dll and i tested it by renaming the ddraw.dll but it still calls for the WinG Profiles.You can't rename ddraw to wing. They are completely different API's. I wonder why WinG games have problems because WinG today is just a wrapper layer on top of standard GDI which still works as expected on Win10.
(If I know it right, WinG was a thing before 'DIB section', the API providing low-level bitmap manipulation appeared in GDI. WinG seems to have the dibsection functionality itself which later got integrated into standard GDI. Win3.1/95 times.)
dgVoodoo can only hook GDI if it's used in conjution with one of the DX dll's.tanktics is a ddraw game dege, is just that the game has rainbow texture issues, while with DXwnd it works well.
as for warhammer SOTHR its just the jury rigged WinG GDI patch that GoG did that has a wrong aspect ratio.
I kinda wish it was the same used in Heroes, but sadly it isnt it.
How did you run the game, when I try, the game runs in background.
previously known as Discrete_BOB_058
Dege wrote on 2020-05-09, 16:17:ZellSF wrote on 2020-03-21, 21:12:Dege: Hydro Thunder, another game included in Midway Arcade Treasures Deluxe just crashes with dgVoodoo. Maybe interesting?: [64 […]
Dege: Hydro Thunder, another game included in Midway Arcade Treasures Deluxe just crashes with dgVoodoo. Maybe interesting?:
[6400] [dgVoodoo] WARNING: Direct3DSurface9 (04221CD0)::Lock: D3DLOCK_DISCARD flag is specified for a non-discardable (non-dynamic) surface.
[6400] [dgVoodoo] ERROR: Direct3DDevice9 (0453EC98)::GetBackBuffer: Invalid adapter head index (-1)
Note that the standalone PC game "Hydro Thunder" is a different program. Native/WineD3D both do not crash.Ok, I finally fixed it. Btw, why is this version supposed to be so good? It only runs in windowed mode at 16 fps for me.
The original is wayway better (through dgVoodoo 😁).
Late reply, but I never said it was good. I just tested it because someone wanted help with another game in the same compilation.
I try to only comment on quality of games is if they're so bad that I'm sure absolutely no one wants to play them.
Nezarn wrote on 2020-05-22, 13:09:hey Dege, is there any way to contact you outside this forum? (like on discord or something?) Would have some questions.
Private messages? I think you cannot send me a private message as a newly registered user but I can to you which you can reply, so the conversation could go on from there.
VoidsShadow wrote on 2020-05-23, 00:29:Dege, do you have any interest in finding a way to make dgVoodoo output geometry buffers/depth buffers while MSAA is enabled? ht […]
Dege, do you have any interest in finding a way to make dgVoodoo output geometry buffers/depth buffers while MSAA is enabled?
Edit: I've been directed to this old post: Re: WIP versions
I think I could make depth and color buffers available for other mods like ReShade, I just don't know how useful it would be.
What I think of: the depth buffer is not necessarily the same sized as dgVoodoo's output image because of the scaling mode.
In fact, a postprocessor like ReShade cannot take the application color/depth buffer without bypassing dgVoodoo's scaling output.
fun fact about reshade: now it's got some sort of thing to compensate for a consistent size depth buffer being rescaled (i.e. if the DB doesn't keep on changing size). I submitted the changes to the reshade-shaders repo myself for emulation and they got accepted but if they benefit dgv2 as well (i haven't found any games myself to that end) it's good too 😜
Discrete_BOB_058 wrote on 2020-05-25, 11:46:Deffnator wrote on 2020-05-24, 19:27:tanktics is a ddraw game dege, is just that the game has rainbow texture issues, while with DXwnd it works well. […]
Dege wrote on 2020-05-19, 20:46:Uhm, sorry. I'm not good at private messages, and I'm visiting the forum relatively rarely these days. I'll check it out along w […]
Uhm, sorry. I'm not good at private messages, and I'm visiting the forum relatively rarely these days. I'll check it out along with other games.
Btw, in your log there is an error message saying that initialization of the DDI (the dx11 backend itself) has failed (which is weird), so it seems it's not a problem of the game but dgvoodoo itself. Do other games work for you with dgVoodoo?You can't rename ddraw to wing. They are completely different API's. I wonder why WinG games have problems because WinG today is just a wrapper layer on top of standard GDI which still works as expected on Win10.
(If I know it right, WinG was a thing before 'DIB section', the API providing low-level bitmap manipulation appeared in GDI. WinG seems to have the dibsection functionality itself which later got integrated into standard GDI. Win3.1/95 times.)
dgVoodoo can only hook GDI if it's used in conjution with one of the DX dll's.tanktics is a ddraw game dege, is just that the game has rainbow texture issues, while with DXwnd it works well.
as for warhammer SOTHR its just the jury rigged WinG GDI patch that GoG did that has a wrong aspect ratio.
I kinda wish it was the same used in Heroes, but sadly it isnt it.How did you run the game, when I try, the game runs in background.
Tanktics runs easily with compatibility with windows 98
Dege wrote on 2020-05-26, 13:20:Nezarn wrote on 2020-05-22, 13:09:hey Dege, is there any way to contact you outside this forum? (like on discord or something?) Would have some questions.
Private messages? I think you cannot send me a private message as a newly registered user but I can to you which you can reply, so the conversation could go on from there.
okay, then please send one 😁
Finally discovered the issue with Jane's Fighters anthology.
The game hates forced higher resolutions via dgvoodoo2, even with ISF, it causes the black flickering.
ATF and USNF97 has no problems
Dege wrote on 2020-05-26, 13:20:Nezarn wrote on 2020-05-22, 13:09:hey Dege, is there any way to contact you outside this forum? (like on discord or something?) Would have some questions.
Private messages? I think you cannot send me a private message as a newly registered user but I can to you which you can reply, so the conversation could go on from there.
well, forum doesn't let me reply to your PM so rip. maybe one day I will be able to send PMs 🤣
btw are you still working on the glide wrapper part of dgvoodoo? What should I do to report bugs with glide? Use debug version and upload log?
Nezarn wrote on 2020-05-30, 19:33:well, forum doesn't let me reply to your PM so rip. maybe one day I will be able to send PMs 🤣
Weird… Plz look at your private messages, I've just sent you another.
Nezarn wrote on 2020-05-30, 19:33:btw are you still working on the glide wrapper part of dgvoodoo? What should I do to report bugs with glide? Use debug version and upload log?
Glide part of dgVoodoo isn't actively developed for a while (well, years I think…), by now I only do bugfixing if somebody reports sg (DX distracted me a bit, so I didn't even test dgVoodoo with all the Glide stuff I have).
If you have sg to report then plz open a new topic (for a specific game, or a cumulative one with multiple problems).
Logs are always welcome but Glide doesn't dump too much messages because it's way less complicated than DX. Thumb rule is if something doesn't work properly through Glide with default cfg then it's a bug in dgVoodoo.
(Hmmm…, maybe when Glide is used along with DDraw, that's an exception.)
I can't promise to fix it quickly though until I'm in the developing period, unless an issue proves to be a minor bug somewhere.
Reporting a potential bug with dgvoodoo. On some/most games if I use a dgvoodoo2 DX wrapper (ddraw, d3d8 on some games, d3d9) it breaks the game's support for the GeForce Experience overlay. (the game will automatically alt-tab if I try to open it while in-game) So far the only titles that are an exception are Splinter Cell and Postal 2. (but NOT the Paradise Lost expansion)
On the affected games (tested so far; Safekeeper: The Ultimate Puzzle Adventure, Oddworld Abe's Oddysee and Abe's Exoddus, Star Trek: Starfleet Academy, and the games already mentioned above) , if I force the game into borderless window via dgvoodoo2 then activate the GeForce Experience overlay the overlay will crash. So that 'workaround' didn't work either.
Using 2.63.2
(and the only reason I say it's a potential bug with dgvoodoo is because it could actually be a bug with the GeForce Experience overlay itself, who knows?)
Heretic II (1.06 or 1.07) has a black screen if I select 3dfx with dgvoodoo2 Glide2x.dll. At the same time, I hear the sounds of the menu if they start to press the arrow buttons. The only thing, the splash screen does not play with 3dfx.
(2020/06/11)
I've add more informations and attached my logs
Hello.
Thank you for making a great software.
I'm using this for fitting the game screen to my monitor with higher resolution than one in the game.
Btw,I've encountered some issues.
Gurumin: A Monstrous Adventure [DirectX 9]
Almost all textures and the menu are turned white/mono color.Fast video memory access does not fix the problem.Max res. in the game is 1980x1020.
Gurumin benchmark [DirectX 8.1/9,only in Japanese]
dgVoodoo 2 is not enable at all.
https://www.falcom.co.jp/gurumin/download/download.html
Syberia [DirectX 7]
Some textures which are related to subtitles or letters on the menu do not work properly and turned black/white.Fast video memory access only works for a white-turned backgrounds and menu problem.
FYI:Vanilla has some scaling issues.
Cogs [DirectX 9]
Game screen slides toward right edge of the screen when fullscreen.A cursor also shows righter than an actual hit point.
Full screen/windows appearance setting won't work even I checked off Application controlled fullcreen/window state.Also scaling in Direct X won't work.
(added 2020/06/11)
I don't know why but now the game is running with extremely lower fps around 5 fps.Now a cursor shows same place as an actual hit point though.
(added 2020/06/11)
Hidden Star in Four Seasons [DirectX 9.0c]
Letters on loading screen,top menu and background of the game are turned to white.
It works almost fine on dgVoodooWIP71_dbg with DirectX 12.
(added 2020/06/11)
Still life[DirectX 8]
Black screen with dgVoodoo watermark appears a moment then back to the desktop.
Radeon vega 56(driver 20.5.2)
Windows 10 1909
dgVoodoo 2.63.2
monitor resolution:3840x2160
Something odd I've noticed with DgVoodoo with the last couple of games I've tested - the games launch full screen, but then after a couple of seconds, they become a borderless window in the middle of the screen, quite small. I then have to press Alt+Enter to get them full screen again.
I'm using this option with the latest version:
WindowedAttributes = Borderless, FullscreenSize