Reply 20 of 21, by Dege
This display GUID thing affect only DDraw. D3D8/9 identifies displays by simple indices.
Did you tested the games with the attached dll package to make sure?
wonder if a GUID selector or something in the control panel could work-around for future issues.?And i'm running an multi-adapter system , so maybe that crates some new shenanigans
No, it's not needed. Those GUIDs are hardwired in MS DDraw, so once I modify them in dgVoodoo to match them, it should be ok, making it configurable makes no sense.