VOGONS


Reply 20 of 21, by Dege

User metadata
Rank l33t
Rank
l33t

This display GUID thing affect only DDraw. D3D8/9 identifies displays by simple indices.

Did you tested the games with the attached dll package to make sure?

batterymandark wrote:

wonder if a GUID selector or something in the control panel could work-around for future issues.?And i'm running an multi-adapter system , so maybe that crates some new shenanigans

No, it's not needed. Those GUIDs are hardwired in MS DDraw, so once I modify them in dgVoodoo to match them, it should be ok, making it configurable makes no sense.

Reply 21 of 21, by batterymandark

User metadata
Rank Newbie
Rank
Newbie

oh okey, well funny thing, GTR1 list all modes from 32 bit to 16 bit, which mean GTR2 as a 16 bit mode is a 32 bit mode in GTR1.
GTR1 only work as it intended in 16 bit mode, but in 32 bit mode, the dash board still have the black void issue 😜
but the game have funny ugly grey lines even in native mode in 16 bit mode.
However to make it even more complicated a friend of me on Discord having a AMD card, the game works fine in native mode 😕

NFSHP2 I can't get my brain around it, because it refuses to work with dgvoodoo now, can't remember last it worked.