VOGONS


First post, by bobby123

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I tried calling d3d9_device->QueryInterface( __uuidof(ID3D11Device), &d3d11_device); but it just returns the d3d9 device?

Reply 2 of 2, by bobby123

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I wrote a third-party patch for an old D3D8 game, and I'd like to make D3d11 calls, instead of using D3D8 crap.

I thought it would be supported with the developer API, like it is with Microsoft's upcoming D3D9On12 API, since it could be useful.

Anyway, I'll just hook D3D11CreateDevice to get the internal pointer, I suppose.