VOGONS


First post, by franpa

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Certain effects aren't rendered in this game and its expansion pack, most notably try clicking Options or New Game on the Main Menu and you'll notice the game loads a menu but you can't see it which makes it very difficult to begin gameplay or configure the options (you can press Enter after clicking New Game to begin gameplay). The problem also occurs when trying to view the Pause Menu when pressing Escape during gameplay (in this case the menu is exclusively mouse driven, so good luck navigating it).

Secondly, the frame pacing is quite choppy when panning the camera around during gameplay.

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Reply 2 of 9, by BloodyCactus

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The problem I had running my original TS cdrom + patch was that it uses an oddball graphics mode my lcd does not like. I think Dune2000 had same issue but dont 100% remember.

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Reply 4 of 9, by ZellSF

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I'm hoping you are aware of cnc-ddraw?
https://github.com/CnCNet/cnc-ddraw/releases
It's what you should be using to play the C&C games. Even if dgVoodoo gets perfect performance and compatibility with the C&C games.

cnc-ddraw does some additional stuff that's important that Dege's not likely to implement, like the game tick limiter, that's important for some effects that otherwise would run at max CPU speed to display correctly. In Tiberian Sun, that's minimap animations.

BloodyCactus wrote on 2020-02-24, 15:14:

The problem I had running my original TS cdrom + patch was that it uses an oddball graphics mode my lcd does not like. I think Dune2000 had same issue but dont 100% remember.

Fairly sure Tiberian Sun defaults to 640x480 which every monitor should support.

Dune 2000 should default to 640x400 though, which is uncommon, but it has a 640x480 fallback mode that it should automatically go for if your monitor doesn't support 640x400, but it can also be set in the configuration program.

Reply 6 of 9, by franpa

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Looks like things have changed since I last looked for a solution to getting the games working. Previously there was a Wrapper that'd fix the menus but had no option to stop the game from using VRAM (so performance was slow), and a wrapper that could fix the performance but didn't fix the graphics (menus). Iirc both of them were pretty unstable too but that could've been my ageing hardware causing the instability at the time...

I had a topic about it on the CnC Net forum but my bookmark for that topic now redirects to the main forum index and their forum doesn't seem to want to send me a Password Reset email so I can't even tell if the topic still exists by looking at my Post History on the forum.

Last edited by franpa on 2020-02-27, 08:02. Edited 1 time in total.

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Reply 7 of 9, by franpa

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ZellSF wrote on 2020-02-25, 08:56:

I'm hoping you are aware of cnc-ddraw?
https://github.com/CnCNet/cnc-ddraw/releases
It's what you should be using to play the C&C games. Even if dgVoodoo gets perfect performance and compatibility with the C&C games.

How do you fix the camera panning speed when using that software? It's overall too fast even on the Slowest setting when panning horizontally, hyper fast when panning vertically and hyper fast when panning over the Shroud in any direction (black unexplored space). This is not an issue that DGVoodoo exhibits.

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Reply 8 of 9, by franpa

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Turns out this is the best one for Tiberian Sun (got directed to it after mentioning the camera issue on the github for the other one): http://downloads.cncnet.org/TSpatch.exe

Context:
https://github.com/CnCNet/cnc-ddraw/issues/26
https://forums.cncnet.org/topic/2606-tiberian … blems-and-more/

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Reply 9 of 9, by ZellSF

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I was going to ask if you had the latest fan patch or not. You really want it, Tiberian Sun is a technical mess and without fan patches you get random issues.

The laser effect (which is sadly disabled in the fan patch) for example crashes Tiberian Sun on my computer if the resolution is set to 800x600 (a supported resolution) or 1280x720. Works fine in 1366x768 though.

cnc-ddraw is the optimal solution after the fan patch is installed.