First post, by eddman
On windows 10, the game's videos play in a separate, small "ActiveMovie" window. Using dgvoodoo doesn't make a difference.
Is this something that simply cannot be handled by dgvoodoo, or is it a wrapping bug?
The other posts I could find mentioning something similar:
Ultra Street Fighter IV crashing at start up. (although here it seems dgvoodoo wasn't even applied properly)
Re: D3D12 backend for dgVoodoo (report specific problems here)