VOGONS


First post, by eddman

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On windows 10, the game's videos play in a separate, small "ActiveMovie" window. Using dgvoodoo doesn't make a difference.

Is this something that simply cannot be handled by dgvoodoo, or is it a wrapping bug?

The other posts I could find mentioning something similar:
Ultra Street Fighter IV crashing at start up. (although here it seems dgvoodoo wasn't even applied properly)
Re: D3D12 backend for dgVoodoo (report specific problems here)

Reply 1 of 1, by Dege

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Those games does not tell DirectShow to embed the video output window into the game rendering window as a child window.
dgVoodoo does not handle that case but leave it all to DirectShow.

I improved it and dgVoodoo now handles that case but unfortunately I cannot make it perfect. The video output is a separate top-level window which is not compatible with full screen DXGI (you cannot have an active window in front of the fullscreen game rendering window).