First post, by xjas
- Rank
- l33t
I've had this "game" idea for a long time that I think needs to get made. I could do it in modern Unity or Unreal, but would love to support retro systems if I can. Something portable on an SDL1 backend would be nice, as that would open up things like Xbox or Dreamcast homebrew, but that's a pipe dream... I'd just want Linux and Win9x for now.
What I'm thinking is a lot more open-world than typical FPS-type gameplay with closed-box "rooms", so I don't think trying to bodge Unreal Engine 1 or Quake 2 with their scripting languages would cut it. I guess Quake 2 is open source but I really don't have the coding chops to dismantle it (edit: I also don't think BSP-type mapping would be suitable for what I want to do.)
Wondering what's out there? Have any of you played around with something like this?
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