First post, by figbash
Hey all, I'm trying to run a good source port of Quake that can look as close as possible to the software mode but use my Voodoo 5 5500 for acceleration. I believe FitzQuake is a good match for this so I'm trying to get it to run. Has anyone had any luck with this?
When using the official 3DFX ICD the menu works, but the actual game view is just a smear of repeating colored lines. When I use MesaFX by copying the Opengl32.dll into the FitzQuake directory and the Glide3x.dll into windows\system, it starts and looks great but it's running at maybe 2 FPS. I've tried MesaFX 5.1 and the current 6.2 version with the same results. Have I forgotten a step in my old age?
I tried QDFitz in DOS and it does work with with my Voodoo 5 at full speed using the mesafx it comes with, but it will stay on a black screen for over 15 seconds every time there is a load, making it pretty hard to play!