VOGONS


Reply 20 of 21, by cyberluke

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I have Windows XP with Pentium 4 and Geforce 3 including ASUS 3D Glasses for NVIDIA Stereo Vision. And Thrustmaster T500 USB in Windows XP, works in all games, just not NFS II SE. It works to control the car, only it tells it did not detect force feedback device in NFS II game menu.

Microsoft SideWinder Force Feedback 2 - I have it too, I can verify it. It might be bug in NFS II SE that it tries to use POLAR coords - 2 axis for force feedback while modern steering wheels have 1 axis in the drivers. There is NFS II SE wrapper that fixes force feedback exactly with what I described above and it works on WinXP with steering wheel: https://github.com/zaps166/NFSIISE/issues/76 ...but it uses Voodoo Glide to OpenGL wrapper, which breaks 3d stereo rendering for glasses.

There is also Verokster patch that takes NFS 3 and NFS 4 video config and DLLs for rendering in Direct3D and OpenGL: https://archive.org/details/verokster ...that works great with 3d stereo glasses, but force feedback does not work.

Therefore my plan was to combine your IFORCE to DX wrapper with Verokster patch, which needs to be done and will help. The main thing that needs to be done in DINPUT.DLL is this: https://github.com/zaps166/NFSIISE/issues/76# … ment-1186019990 and then use Verokster EA Trash engine patch to add modern rendering engine wrapper.

So it does not matter if some joysticks works, it has different axes. Steering wheel must work.

Reply 21 of 21, by sonik

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There's no "IFORCE wrapper" yet.
The official one... Not one knows if it really exists.
I want to make one but I don't know when I will have time to look into it. This can take years to happen.