It's cool seeing a few of you here that I've talked to on Twitter!
matze79 wrote on 2022-11-09, 22:19:
How is game compatibility for now ?
Does ShadowCaster (MS-DOS) run for example ?
To be honest I have not focused at all on game compatibility when developing PicoGUS. My main interest in the GUS is in demoscene productions, so that's what I've done almost all of my testing with. But as a blanket rule, the large majority of games, especially those that use MIDI music or streaming audio, use DMA and I do not have that working reliably on the PicoGUS yet. There are a few Epic Megagames titles that work like Jazz Jackrabbit, though.
There is a compatibility list on the project's wiki on Github: https://github.com/polpo/picogus/wiki/Compatibility-list
I'll be coming out with a new firmware release soon that increases compatibility with a lot of demos and I'll be updating the list then.
You can see the latest progress in a video I have on YouTube: https://www.youtube.com/watch?v=CkJvkJVRscQ - I test a few games at the end, but they're there to show the card's AdLib emulation support. 😅
By the way I think I should rename this thread and update the first post now that I am no longer working on the original PiGUS project and instead am 100% dedicated to PicoGUS.