Reply 1260 of 1632, by DarthSun
- Rank
- Member
crazii wrote on 2024-04-25, 00:58:Just a quick update: I've read some documents about VXD and it seems a hell of work, including exporting & linking win32 vmm fun […]
Just a quick update:
I've read some documents about VXD and it seems a hell of work, including exporting & linking win32 vmm functions, while loading & linking is not quite a problem since the dpmi binary is already a OS2 linear executable (LE/LX) and the loader can load it and potentially other VXDs which are OS2 LE/LX, linking functions needed to be added. the most heavy works are a set of vmm functions to be implemented and tested.
So I've decided take a little step first and added port trapping through vendor api, now SBEMU works for the games I tested previously, plus 16 bit clients, jazz jackrabbit and tyrian 2k tested. it will be release on beta5 (or maybe 1.1 alpha1).The next step is gonna make SBEMU a VXD first working for win9x, and then use it to finish the VXD codes. but before that, now I'm back to SBEMU and complete unfinished business with beta4, and create a history branch of beta4.
Your project is king already run DOS, and Win9x will be a maximum of will be emperor.
The 3 body problems cannot be solved, neither for future quantum computers, even for the remainder of the universe. The Proton 2D is circling a planet and stepping back to the quantum size in 11 dimensions.