First post, by Scythifuge
- Rank
- Oldbie
Greetings!
A couple of years back I stated that I was planning on getting a DreamBlaster. Time is relative for me and thus hadn't ordered it yet as it was on the list of things to get to at some point. I am glad, because I ordered the DreamBlaster X16GS which didn't exist at the time. I also ordered an MP32L. I own an MT-32 and an original Sound Canvas for use with my MPU-IPC-T. Recently, I read that there are games which utilize different versions of the MT-32 and variants, and that some games were made with the SC Mk II in mind and players miss out on some stuff if they have an original Sound Canvas.
The MP32L solves the MT-32 variants problem. For example, my MT-32 is the "old" version, and I think Ultima VII (one of my favorite games of all time) was designed for use with the "new" version and that I may have been missing out or hearing things wrong with mine. However, I am unsure about the SC problem. Does anyone know how the DreamBlaster X16GS compares to the Sound Canvas Mk II? Am I covered when playing games designed for the Mk II? I will be attaching it to my AWE32 CT2760 with maxed out RAM so that my impending K6-III+ system will be fully covered, musically speaking. I would like to move my external units to another project and free up some desk space for a bigger CD storage box for my caseless MS-DOS games (my current box can store only 20 discs and I found one that stores 80, and I have a DreamWeb disc on the way) and hopefully not need them at all for this system.
In addition to these questions, I am also open to suggestions for sound fonts for the DreamBlaster X16GS and for my maxed-out-RAM AWE32, and for anything else I should know about these things and the MP32L. I never used that function before.
Many thanks!
Scythifuge