Reply 120 of 244, by carlostex
As for tandy, I thought many games expect jr/tandy video, sound, and memory mapping to work properly, much more of a pita.
According to Cloudschatze the majority of games from large publishers he tested provided command-line switches for Tandy Sound + EGA/VGA.
What we would need is someone well versed in X86 assembly to try and do the something similar as TEMU does. Redirect the C0h range writes via a TSR to the 3 voice generator. This is necessary because of the location of the second DMA controller.
Jepael actually makes great technical points here.
But all these issues should be on its own thread.