VOGONS


First post, by cyclone3d

User metadata
Rank l33t++
Rank
l33t++

The thought of MIDIs for Starcraft was raised in another thread:

Stretch wrote:

I hope we can get Starcraft MIDIs one day.

Anybody want to tackle it?

While there are online converters such as these, I doubt they will do a very good job:
https://www.bearaudiotool.com/mp3-to-midi
https://www.conversion-tool.com/audiotomidi/

Here is a guide:
https://www.videosolo.com/tutorials/convert-mp3-to-midi.html

Here are a couple of commercial products that convert audio to MIDI but they aren't cheap.
http://www.intelliscore.net/mp3-to-midi.html
http://www.widisoft.com/english/mp3-midi-products.html

Here is the utility to extract sound (maybe music) from Starcraft.
Gotten from here:
http://ftp.blizzard.com/pub/starcraft/Sounds/ … undUtillity.zip

Filename
SCSoundUtillity.zip
File size
86.53 KiB
Downloads
93 downloads
File license
Fair use/fair dealing exception

And here is an old archived site with a bunch of Starcraft music, including at least one MIDI file:
http://web.archive.org/web/20081216092618/htt … com/music.shtml

Another archived site:
http://web.archive.org/web/20080522141706/htt … s/downloads.php

Yamaha modified setupds and drivers
Yamaha XG repository
YMF7x4 Guide
Aopen AW744L II SB-LINK

Reply 1 of 9, by Stretch

User metadata
Rank Member
Rank
Member

Well, a program like MPQ Editor can extract the low quality wav file music from Starcraft.

The official Starcraft soundtrack is also available in the iTunes store, in high quality.

But, finding out that WCII was composed on the SC55 and SC88, and hearing some of the same instruments in both games, makes me believe the Starcraft music was composed and recorded similarly.

Would be cool to listen to the MIDIs on SBLive/Audigy with different soundfonts or XG enhanced.

Win 11 - Intel i7-1360p - 32 GB - Intel Iris Xe - Sound BlasterX G5

Reply 3 of 9, by SirNickity

User metadata
Rank Oldbie
Rank
Oldbie

Is there any record out there of what synth(s) were used to record them? I'm really skeptical that many of these better, higher-budget (for the 90s) soundtracks were just a MIDI file playing real-time into an SC, into a WAV recorder. That's not even how I did it back then, and I was just a hobbyist.

I would use SoundFonts cobbled together from all kinds of sources, then record each track separately, run them through Cool Edit's effects, and mix down the final. Most of the stuff I wrote, or the remixes of game soundtracks I would do for friends, couldn't be played in real-time from source files. (Now with soft-synths and VST effects, it's a different story.)

Reply 5 of 9, by lordskylark

User metadata
Rank Newbie
Rank
Newbie

I could see if there is a midi verison. In the meantime... From Glenn Stafford:

"The first round of SC1 Terran music was done with mostly Roland JV-1080 as well as SC-55/88 and Super Jupiter layered in. A little later for some of the Protoss and Cinematic music, and for the Brood War Expansion: added JV-2080, K-2500 with Roland orch libs, EMU E4X-T with Miroslav and Adv orch libs, Yamaha EX7 – and some live elements were recorded as well – guitars, vocals, etc. Zerg in-game music was done by Derek Duke on a contract basis at the time, using mostly K2500 with a rack of K2500 modules, Eventide H3000, and other synths but I’d have to ask him exactly what else. "

Reply 6 of 9, by SirNickity

User metadata
Rank Oldbie
Rank
Oldbie

Haha... well, yeah, that's about what I expected. 😀 So there probably wasn't ever a "MIDI version" per se, but probably session files in whatever DAW they were using at the time. It would have to be set up with all the same hardware. I could almost do this... I have SC, JV, and Kurzweil synths, but not the EMU, Yamaha, nor all the modules and libraries -- nor the Eventide, but that's an effects processor that could be converted to a plugin. The live elements would likely exist as PCM tracks. But then, so does the finished project ... and that begs the question, what are we hoping to achieve here if there's a HQ rendering available already?

Reply 7 of 9, by Stretch

User metadata
Rank Member
Rank
Member

Not much. I was mistaken that the music was general midi, exported to wav, and encoded with Dolby Surround Sound. Now we know the production was a big step-up from WCII.

Win 11 - Intel i7-1360p - 32 GB - Intel Iris Xe - Sound BlasterX G5

Reply 8 of 9, by lordskylark

User metadata
Rank Newbie
Rank
Newbie
SirNickity wrote:

Haha... well, yeah, that's about what I expected. 😀 So there probably wasn't ever a "MIDI version" per se, but probably session files in whatever DAW they were using at the time. It would have to be set up with all the same hardware. I could almost do this... I have SC, JV, and Kurzweil synths, but not the EMU, Yamaha, nor all the modules and libraries -- nor the Eventide, but that's an effects processor that could be converted to a plugin. The live elements would likely exist as PCM tracks. But then, so does the finished project ... and that begs the question, what are we hoping to achieve here if there's a HQ rendering available already?

Glenn Stafford:
"[There were never any midi versions], at least if you mean midi versions that play back correctly on standard/GM midi instruments... WC2 was our last game that used midi, unless you count the map ambience in WC3, which was midi playback of soundfont/DLS samples."