VOGONS


First post, by thisIsLoneWolf

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Has anyone tried the following combination of sound cards on the same system? I'm wondering about conflicts or other potential issues.

-AWE64 Legacy
-WP32-McCake plugged into the AWE64 Legacy's Waveblaster header
-PicoGUS

This seems to cover the major standards I'm interested in, namely, AWE32/SB16, MT32, GS Soundfonts, GUS, and Tandy 3-Voice sound for older games. All with only 2 ISA slots.
Assuming this can work, can I mix their audio together via ine input on the AWE64 Legacy? Does the WP32-McCake have it's own line output or is sound fed back through the Waveblaster connector?

Reply 1 of 11, by Gmlb256

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It should work by connecting the output of the PicoGUS into the line-in port of the AWE64 Legacy and the WP32-McCake sound is fed through the WaveBlaster connector. The only thing that you should be worrying is about setting the resources for both sound cards.

VIA C3 Nehemiah 1.2A @ 1.46 GHz | ASUS P2-99 | 256 MB PC133 SDRAM | GeForce3 Ti 200 64 MB | Voodoo2 12 MB | SBLive! | AWE64 | SBPro2 | GUS

Reply 2 of 11, by thisIsLoneWolf

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Gmlb256 wrote on 2023-11-06, 03:40:

It should work by connecting the output of the PicoGUS into the line-in port of the AWE64 Legacy and the WP32-McCake sound is fed through the WaveBlaster connector. The only thing that you should be worrying is about setting the resources for both sound cards.

You mean I/O port address, IRQ, and DMA? Do cards with multiple sound chips typically share the same resources? For example the PicoGUS has support for GUS, Tandy 3-voice sound, and I think an OPL2.

Do I need to worry about having an OPL3 on the AWE64 and an OPL2 on the PicoGUS. I think both cards also support an MPU-401 (I need to double check). So long as the port, IRQ, and DMA don't collide between ISA cards, I should be good?

Reply 3 of 11, by Gmlb256

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thisIsLoneWolf wrote on 2023-11-06, 05:44:

So long as the port, IRQ, and DMA don't collide between ISA cards, I should be good?

Yes. In the PicoGUS don't use the AdLib and MPU-401 emulations.

VIA C3 Nehemiah 1.2A @ 1.46 GHz | ASUS P2-99 | 256 MB PC133 SDRAM | GeForce3 Ti 200 64 MB | Voodoo2 12 MB | SBLive! | AWE64 | SBPro2 | GUS

Reply 4 of 11, by thisIsLoneWolf

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Gmlb256 wrote on 2023-11-06, 13:10:
thisIsLoneWolf wrote on 2023-11-06, 05:44:

So long as the port, IRQ, and DMA don't collide between ISA cards, I should be good?

Yes. In the PicoGUS don't use the AdLib and MPU-401 emulations.

Can you disable the parts of PicoGUS you don't want to use?

Now I just have to hope I can still purchase these cards.

Reply 5 of 11, by Gmlb256

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thisIsLoneWolf wrote on 2023-11-06, 16:02:
Gmlb256 wrote on 2023-11-06, 13:10:
thisIsLoneWolf wrote on 2023-11-06, 05:44:

So long as the port, IRQ, and DMA don't collide between ISA cards, I should be good?

Yes. In the PicoGUS don't use the AdLib and MPU-401 emulations.

Can you disable the parts of PicoGUS you don't want to use?

It depends which firmware is currently loaded on the PicoGUS, you will be likely using the GUS one in most situations.

VIA C3 Nehemiah 1.2A @ 1.46 GHz | ASUS P2-99 | 256 MB PC133 SDRAM | GeForce3 Ti 200 64 MB | Voodoo2 12 MB | SBLive! | AWE64 | SBPro2 | GUS

Reply 6 of 11, by Shponglefan

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thisIsLoneWolf wrote on 2023-11-06, 16:02:

Now I just have to hope I can still purchase these cards.

You should have no problem getting a PicoGUS, but the AWE64 Legacy seems less certain. Last update in the official Legacy thread was in 2022.

Pentium 4 Multi-OS Build
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Reply 9 of 11, by Pickle

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well until tonight i havnt tried any tandy stuff. So going off the wiki i needed to use tndy redirect and maybe patch. Found that eye of the beholder did not need to be patched.
tndy wouldnt run with emm386, so expanded only and the default tndy options worked. That produced the beeps and boops.
But reading you comment is about a dac option which sounds different? Is there a specific game that uses it?