First post, by DeathRabbit679
When I put games into 512x384 resolution on this Diamond Monster 3d I just got, I actually get 384 rows, not line doubled to 768. I didn't know this was possible and to make sure I wasn't going insane, I did a quick spin through a couple of old Nvidia and ATI cards I had and they all render 384 as line doubled 768, like I've always seen before. Is this "true" 512x384 common to all early voodoo cards? Are there any other types of cards that do this? I rather like it as the fatter scanlines flatter early 3d games, especially stuff like GLquake where it reintroduces a bit of that DOS grit.