No, but maybe yes?
DOS based 3D games use replacement executable files, which are patched with code to make use of a vendor specific video card. Tomb Raider 1 tends to be a "goto" game for this discussion. It was shipped with a handful of different replacement executable files you can try on various video cards. ATI, 3Dfx, S3, PowerVR, etc... These executable files are just called patches. This is just how things were in the DOS era, before standardized API's settled out. DirectX is a main example.
Tomb Raider has 2 different choices from the 3dfx family. One made for the Voodoo1, and another made for the Voodoo Rush. The patch (the executable you replaced) is really "the driver" for the game to use the specific card. All of the 3D instruction calls are made directly from the game to the video card. So if you consider that these patches are really the source, then you could see the video cards as just performing what they are told. Since they are closed source files, there is no way to tweak them to have them make use of more resolution or frame rates, than whatever they were hard coded with. I have seen the Voodoo Rush patch work on a Voodoo2 card, in a DOS 6.22 system. The performance doesn't appear to be any different than it would be on an older Voodoo Rush. The Voodoo2 is just doing what is asked of it. The game runs at 640x480 at 30fps. A low performance for Voodoo2.
Another perspective, is that there really are no DOS era 3dfx games. In Tomb Raider's case (A DOS game), the patch for Voodoo1 became available well after the game launched. The 3D patches are found on the GOLD edition. Voodoo1 is a card aimed at gaming on Windows 9x, which is a "DOS based" operating system. People on this site have been able to rig a DOS 6.22 system to play some 3Dfx games directly in pure DOS 6.22 and a Voodoo2, by configuring various .ovl files and libraries to be in the right place on a hard drive. In my opinion, it really is just tricking the game to find what it's looking for, and DOS 6.22 happens to meet all of it's needs outside of that.