Putas wrote on 2021-05-20, 09:47:
What blending is missing?
Rage, Rage II, and Rage Pro cannot bilinear filter alpha blended textures, which made transparent textures look blocky or rough.
However, one weakness of previous Rage architecture remained, the inability to filter alpha blended textures. Considering the long lifetime of the Rage Pro architecture, this should not have happened and caused image quality issues in years when such omission was no longer tolerable.
https://www.tomshardware.com/reviews/3d-accel … step,51-26.html
please look at the sky and the artifacts at the rock on the right. You can't really play with this engine. I just wonder what's wrong with the Rage Pro's Direct3D interface.
As far as I know, Rage XL is just a die shrink of the Rage Pro and still had the same limitations.
The "Rage 128" models have better features, wider data paths, and are more desirable GPUs in my opinion.
Current prices look like this: $10 Rage XL, $20 Rage 128, $75TNT2. I went with the 128, although if the price on the TNT were lower, or you value it more, it might be attractive for you. The $10 XL price is hard to beat, but really, don't expect much out of it in 3D and don't expect the ones made after 1999 to work with early PCI motherboards.