First post, by Hellistor
I finally got myself an original 3dfx Voodoo, specifically a Guillemot Maxi Gamer 3D.
I put it into a freshly built machine, installed the newest reference drivers and was overjoyed when it ran NFS IISE perfectly.
The dread started to set in when I tried glQuake. The console screen before the demo shows blocky texture artifacts which seem to disappear during actual gameplay.
Similar things happen in NFS III and Half Life. Rarely these texture glitches seem to happen ingame as well, manifesting as broken or just wrong textures.
Sometimes it works normally. It seems that if it boots and works in one game it also works in the others until the next reboot. Then it's another dice roll as to wether it works correctly.
I have tried reinstalling Windows 98SE. I tried the Original Maxi Gamer 3D drivers, which seemed to work at first but had the same problem. I then tried the reference drivers again. Same thing.
The card seems to be in good condition, some minor scratches but nothing that should impede function. I have checked the legs on the CPU chips, they are not shorting. No knocked off capacitors either
I also tried putting small heatsinks and a fan on the card. No difference, so I doubt that it's the chips overheating.
The system specs are as follows:
CPU: Intel Pentium II 266MHz "Katmai"
Mainboard: Asus P2L97 Rev 2.05
RAM: Two 128MB sticks of PC133 SDRAM running at 66MHz
Primary Graphics card: S3 Trio64V+ (also tried a Diamond Viper V550 Riva TNT)
3D accelerator: Guillemot Maxi Gamer 3D, Voodoo 1 Chipset, Reference Design.
HDD: 20GB Seagate IDE
PSU: 350 Watt, don't know the brand right now
Some pictures of the card:
If anybody knows how to fix this, please tell me.