First post, by xjas
Is there a good DOS benchmark for testing "2D" features that were common in games? Stuff like hardware scrolling, writing to video memory, filling (2D) polygons, page flipping, changing palettes, etc.
A game or (demoscene) demo with an FPS counter would also be fine. You try searching and all you find are instructions on how to timedemo in Doom & Quake. I just want to compare some things while I tweak my video card (Trident 8900cl.)
I could write something in QuickBasic but I don't know how much that would depend on video speed vs. CPU speed. QB's draw routines are pretty CPU-based and slow.
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