First post, by silikone
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As I was chronologically going through the old GPU demos, I was intrigued by seeing how early novel effects had been put into practice on real-time consumer rendering hardware. I was in particular reminded of the bloom boom that took place in the mid-2000's. I was wondering how many examples there are of games implementing bloom/HDR functioning on a wide range of hardware at the time, meaning anything prior to the long-lived shader model 3 generation (thanks to shader model 4's Vista exclusivity). Half-Life 2: Lost Coast comes into mind.
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