Best VGA for K6-III+
Short answer: Voodoo5 5500 PCI / AGP
Drivers run fast on K6-III+, best 16-bit quality, Glide support & perfect compatibility.
But I'm totally happy with my Voodoo3 3000, wich isn't slower in low resolutions (K6-III+) & is having a good VGA quality.
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In my experience 3dfx cards have a smoother framerate output.
30 frames on the Voodoo3 are much smoother than 30 on the Geforce3 Ti200 & GeforceFX5900XT.
They stutter on my mvp3 motherboard. I was running a Geforce3 Ti 200 AGP & a Voodoo5 PCI in my PC and switched in BIOS (Init Display First AGP/PCI).
It is everywhere, DOS (Doom), Windows software mode, direct3d, OpenGL
But maybe it's a VIA PCI latency timer problem
It helped to install the "PCI Latency" patch for VIA chipsets "vlatency_v020_beta21" http://www.georgebreese.com/net/dl0/
VIA's PCI Latency" patch "VIAPFD105" didn't change anything in the stutter problem (made screenshots before and after in WPCredit)
It also helped to set the clock on GPU & RAM to the same value e.g. 200 MHz.
Using my ISA soundcard (Crystal CS4237B) made it a lot smoother, compared to my PCI soundcards SB-Live & Vortex2.
Radeon 9700 Pro is a lot smoother at low framerates, compared to Geforce3 Ti200, but Voodoo3 is still better.
I wouldn't recommend to run a Radeon 9700, drivers are to slow in direct3d games w/o hardware T&L, compared to a Voodoo3.
But without the direct comparison you may not notice the problem. I was thinking it's the slow socket7.
But switching back to a Voodoo3, I was wondering how smooth a game can look, even if it runs only between 25-35 fps.
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K6-III+400ATZ @550MHz (5.5x100)
Tyan S1590 1MB L3 Cache ; VIA 4in1429v ; PCI latency timer at "0"
Aureal Vortex2 SQ2500 (driver 4.06.2050.18);
SBLive driver update sblw9xup.exe ( 2 May 00 )
GeForceFX5900XT (OpenGL-driver 53.06; driver 52.16;);
GeForce3 Ti200 (driver 12.90);
Voodoo5 5500 PCI (driver w9x-1.07.00b + miniGL 1.49)
256MB RAM (Turbo 2-2-2-5; 4-way bank interleave);
Win98SE + ServicePack "Win98se_sp21d_de"; DirectX9
Windows2000 SP4 ; DirectX9
monitor HP w2408h @ 60 Hz
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Kingpin (v121)
Vortex2 SQ2500
graphics max quality
timedemo 1
map poison.dm2
map badass.dm2
frames from second run!
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32-bit
Poison.dm2
31.6 fps 640x480 Radeon 9700 PRO; driver Cat.4.4 ; Win2000 ; directX8.2; Windows-standard-AGP-driver
32.6 fps 1600x1200 GeForceFX5900XT ; driver 52.16 + OpenGL-driver 53.06 ; Win98SE
33.1 fps 640x480 Radeon 9700 PRO; driver Cat.3.2 ; Win2000 ; directX8.2; Windows-standard-AGP-driver; Anti-Aliasing 6x + 16x AF
33.4 fps 640x480 GeForceFX5900XT ; driver 52.16 + OpenGL-driver 53.06 ; Win98SE
33.6 fps 640x480 Radeon 9700 PRO; driver Cat.3.2 ; Win98SE ; directX8.2; AGP-Turbo; Anti-Aliasing 6x + 16x AF
36.1 fps 640x480 Radeon 9700 PRO; driver Cat.3.2+OpenGL-Cat.3.1 ; Win98SE ; directX8.2; AGP-Turbo; Anti-Aliasing 6x + 16x AF
36.3 fps 640x480 GeForce3 Ti200 ; driver 52.16 beta ; Win98SE
36.7 fps 640x480 Radeon 9700 PRO; driver Cat.3.1 ; Win98SE ; directX8.2; AGP-Turbo; Anti-Aliasing 6x + 16x AF
36.7 fps 640x480 Radeon 9700 PRO; driver Cat.3.2+OpenGL-Cat.3.0 ; Win2000 ; directX8.2; Windows-standard-AGP-driver ; Anti-Aliasing 6x + 16x AF
39.0 fps 1024x768 GeForce3 Ti200 ; driver 23.11 ; Win98SE
41.2 fps 640x480x16 Voodoo5 PCI ; driver w9x-1.07.00b + miniGL 1.49 ; Win98SE
41.5 fps 640x480 GeForce3 Ti200 ; driver 14.40 beta ; Win98SE
41.5 fps 1024x768 GeForce3 Ti200 ; driver 12.90 ; Win98SE ; VIA AGP-Turbo, AGP2x
41.6 fps 1024x768 GeForce3 Ti200 ; driver 14.40 beta ; Win98SE
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32-bit
Badass.dm2
31.7 fps 640x480 GeForceFX5900XT ; driver 52.16 + OpenGL-driver 53.06 ; Win98SE
32.2 fps 1600x1200 GeForceFX5900XT ; driver 52.16 + OpenGL-driver 53.06 ; Win98SE
39.3 fps 1600x1200 GeForce3 Ti200 ; driver 12.90 ; Win98SE ; VIA AGP-Standard driver, AGP1x
39.7 fps 1024x768 GeForce3 Ti200 ; driver 12.90 ; Win98SE ; VIA AGP-Standard driver, AGP1x
40.1 fps 640x480x16 Voodoo5 PCI ; driver w9x-1.07.00b + miniGL 1.49 ; Win98SE
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Quake2 3.20 + 3DNow! patch
to use miniGL-driver --> rename miniGL 1.49 to opengl32.dll and move in game directory
timedemo 1
map demo1.dm2
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32-bit
72.1 fps 1024x768 GeForce3 Ti200 ; driver 52.16 ; Win98SE ; directx8.2
76.0 fps 1600x1200 GeForceFX5900XT ; driver 52.16 + OpenGL-driver 53.06 ; Win98SE ; directx8.2; Sound performance
89.6 fps 1600x1200 GeForce3 Ti200 ; driver 12.90 ; Win98SE ; directx8.2
91.2 fps 640x480 GeForce3 Ti200 ; driver 12.90 ; Win98SE ; directx8.2
101.4 fps 640x480x16 Voodoo5 PCI ; Amigamerlin_2.9 + miniGL 1.49 ; Win98SE
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Voodoo3 3000 @190 MHz ; driver 1.07
320x240
44.1 fps software
56.4 fps 3DNow_software
67.3 fps default Opengl
78.8 fps 3DNow Opengl
81.9 fps miniGL 1.49
98.2 fps 3DNow + miniGL 1.47
99.1 fps 3DNow + miniGL 1.49
640x480
69.6 fps WickedGL 3.02
74.0 fps 3DNow + WickedGL 3.02
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Voodoo5 PCI ; Amigamerlin_2.9 + miniGL 1.49 ; Win98SE
640x480
CPU scaling FSB 100 MHz
MHz FPS
200 52.9 / 39.9 FPS w/o 3DNow!
300 71.3
350 78.5
400 85.2
450 91.4
500 96.7
550 101.4
600 105.8
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640x480
CPU scaling FSB 60 MHz
MHz FPS
120 32.7 / 24.5 w/o 3DNow!
180 45.3
210 50.5
240 55.0
270 59.7
300 63.7
330 67.0
360 70.7 / 57.0 w/o 3DNow!
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MDK2 (unpatched)
36.42 fps 640x480x16 Voodoo3 3000 AGP ; driver Amigamerlin_2.9 ; "3dfx Installed OpenGL Driver" ; Win98SE ; w/o Hardware T&L ; SBLive ; bilinear filter
38.07 fps 640x480x16 Voodoo5 PCI ; driver Amigamerlin_2.9 ; "3dfx Installed OpenGL Driver" ; Win98SE ; w/o Hardware T&L ; 2x-Anti-Aliasing
38.28 fps 640x480x16 Voodoo5 PCI ; driver Amigamerlin_2.9 ; "3dfx Installed OpenGL Driver"; Win98SE ; w/o Hardware T&L
38.72 fps 640x480x32 Radeon 9700 PRO ; Catalyst 3.2+OpenGL-Cat.3.0 ; Win2000 ; DirectX8.2
38.82 fps 640x480x32 Radeon 9700 PRO ; Catalyst 4.4+OpenGL-Cat.3.0 ; Win2000 ; DirectX8.2; 4x Anti-Aliasing + 8x AF
39.31 fps 640x480x32 Radeon 9700 PRO ; Catalyst 3.2 ; Win98SE ; DirectX8.2
39.38 fps 640x480x16 Voodoo3 3000 AGP ; WickedGL3.02-hires ; driver Amigamerlin_2.9 ; Win98SE ; w/o Hardware T&L ; SBLive ; bilinear filter
40.87 fps 640x480x16 Voodoo3 3000 AGP ; WickedGL3.02-normal ; driver Amigamerlin_2.9 ; Win98SE ; w/o Hardware T&L ; SBLive ; bilinear filter
41.61 fps 640x480x16 Voodoo3 3000 AGP ; WickedGL3.02-normal ; driver Amigamerlin_2.9 ; Win98SE ; w/o Hardware T&L ; Aureal Vortex2 SQ2500 ; bilinear filter
43.59 fps 640x480x32 Radeon 9700 PRO ; Catalyst 3.2+OpenGL-Cat.3.1; Win98SE ; DirectX8.2; 6x Anti-Aliasing + 16x AF
44.59 fps 640x480x32 Radeon 9700 PRO ; Catalyst 2.2 ; Win98SE ; DirectX8.2
49.8 fps 640x480x32 GeForce3 Ti-200 ; driver 12.90 ; Win98SE ; SB-Live
51.3 fps 640x480x32 GeForce3 Ti-200 ; driver 12.90 ; Win98SE ; Aureal Vortex2
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Quake3 1.32 + 3DNow!-Patch
3DNow!-Patch Aaron Gordon "q3k6-132opt(K6_all).exe"
see Putas post or
http://web.archive.org/web/20071114113702/htt … 3speedddls.html
http://web.archive.org/web/20031211131233/htt … wageoc.com/opt/
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Settings:
GL Extensions: On
Video Mode: 640x480
Color Depth: 16 bit & 32 bit
Fullscreen: On
Lighting: Lightmap
Geometric Detail: Low
Texture Detail: 4/4
Texture Quality: 16 bit & 32 bit
Texture Filter: Bilinear
Simple Items: on
Marks on Walls: on
Ejecting Brass: on
Dynamic Lights: on
Identify Target: off
High Quality Sky: on
Sync Every Frame: off
Force Player Models: on
Draw Team Overlay: off
Sound Quality: High
r_ext_compress_textures 1
cg_gibs 0
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DEMO FOUR
640x480 32-bit
41.9 FPS FX5900XT ; driver 56.55 ; Win98SE ; cg_gibs 1 ;
43.4 FPS FX5900XT ; driver 56.55 ; Win98SE
43.8 FPS FX5900XT ; driver 53.06 ; Win98SE
44.2 FPS 640x480x16 Voodoo5 PCI ; driver vs-w9x-1.09-beta10 ; Win98SE ; Aureal Vortex2 driver 4.06.2041.04
44.6 FPS 1024x768x32 Radeon 9700 PRO ; Catalyst 3.2 ; Win2000 ; K6-III+@600MHz ; Force Player Models off; Simple Items off;
44.6 FPS FX5900XT ; driver 52.16 ; Win98SE
44.7 FPS FX5900XT ; driver 53.06 ; Win98SE
44.8 FPS GeForce3-Ti200 ; driver 14.10; AGP1x ; Win98SE
45.1 FPS GeForce3-Ti200 ; OpenGL-driver 12.90, driver 14.10; AGP1x ; Win98SE
45.2 FPS GeForce3-Ti200 ; driver 12.90; AGP1x ; Win98SE
no sound
59.1 FPS FX5900XT ; w/o Sound; Win98-ServicePack "Win98se_sp30b5-de"
62.9 FPS GeForce3-Ti200 ; w/o Sound; driver 14.10; AGP1x
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System Shock 2 version 2.3
Fraps 1.9d + my savegame
resolution set in "cam.cfg" file e.g. "game_screen_size 1280 1024"
for custom & widescreen resolutions use "DarkWidescreen-v6r3.zip" (corrects Field Of View)
Sound channels 16
16-bit rendering
31/32 fps 1024x768 Radeon 9700 Pro ; Cat. 3.1 ; Win98SE ; SB-Live EAX; 6xAntiAliasing+16xAF
(34)35(36) fps 1024x768 Radeon 9700 Pro ; Cat. 3.2 ; Win2000 ; SB-Live EAX; 6xAntiAliasing+16xAF
(37)38(39) fps 1024x768 Radeon 9700 Pro ; Cat. 3.1 ; Win98SE ; SB-Live EAX
42/43 fps 1024x768 Geforce 3 Ti200 ; Det.23.11 ; Win98SE ; Vortex 2 SQ2500 A3d
(42)43(44) fps 1024x768 Radeon 9700 Pro ; Cat. 3.2 ; Win2000 ; SB-Live EAX
(41)42/43((44)) 1024x768 Geforce 3 Ti200 ; Det.12.90 ; Win98SE ; SB-Live DirectSound
(42)43(44) fps 1920x1080 (DVI !) FOV changed ; Voodoo5 PCI ; AmigaMerlin 2.9 ; Win98SE ; SB-Live EAX sound
42/43/44 fps 1024x768 Geforce 3 Ti200 ; Det.12.90 ; Win98SE ; SB-Live EAX
42/43/44 fps 1600x1200 Geforce 3 Ti200 ; Det.23.11 ; Win98SE ; Vortex 2 SQ2500 no Hardware Sound
43/44 fps 1024x768 Voodoo5 PCI ; AmigaMerlin 2.9 ; Win98SE ; Vortex 2 SQ2500 EAX: a3d.dll from SB-Live
(42)43/44(45) 1024x768 Geforce 3 Ti200 ; Det.23.11 ; Win98SE ; Vortex 2 SQ2500 DirectSound: a3d.dll from SB-Live
(42)43/44(45) 1024x768 Geforce 3 Ti200 ; Det.23.11 ; Win98SE ; Vortex 2 SQ2500 no Hardware Sound
(43)44(45) fps 1024x768 Voodoo5 PCI ; AmigaMerlin 2.9 ; Win98SE ; Adlib_MSC 16 PnP (Crystal CS4237B) no Hardware Sound
(43)44/45 fps 1024x768 Geforce 3 Ti200 ; Det.12.90 ; Win98SE ; SB-Live no Hardware Sound
(43)44/45 fps 1600x1200 Geforce 3 Ti200 ; Det.12.90 ; Win98SE ; SB-Live no Hardware Sound
45/46 fps 1024x768 Voodoo5 PCI ; AmigaMerlin 2.9 ; Win98SE ; Vortex 2 SQ2500 a3d sound
(46)47/48 fps 1024x768 Voodoo5 PCI ; driver 10400 WHQL ; Win2000 ; SB-Live EAX
47/48 fps 1024x768 Voodoo5 PCI ; AmigaMerlin 2.9 ; Win98SE ; SB-Live DirectSound
47/48 fps 1024x768 Voodoo5 PCI ; AmigaMerlin 2.9 ; Win98SE ; SB-Live EAX sound
47/48 fps 1024x768 Voodoo5 PCI ; AmigaMerlin 2.9 ; Win98SE ; Vortex 2 SQ2500 DirectSound: a3d.dll from SB-Live
47/48 fps 1024x768 Voodoo5 PCI ; driver 10400 WHQL ; Win2000 ; SB-Live DirectSound
Soundcard deactivated in device manager
54 fps 1024x768 Voodoo5 PCI ; AmigaMerlin 2.9 ; Win98SE ; no sound
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Unreal version 225f:
graphics on maximum
Sound: 44kHz; directSound; Surround
Cycle #1
60.95 fps 640x480 Voodoo5 PCI ; driver Amigamerlin 2.9 ; Vortex 2 SQ2500
62 fps 640x480 Voodoo3 3000 AGP ; driver Amigamerlin 2.9 ; Vortex 2 SQ2500
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Viper Racing Patch 1.2.3(Beta)
add -nocanary to shortcut to disable CD check --> Viper Racing.exe" -nocanary
graphics on maximum
sound on maximum quality
Track: Ridge Valley, start position, view: press F3
press "1" to disable HUD
Fraps 1.9D
read fps before the cars start! (tire marks on track lower fps),
to read fps restart the race if necessary (does not clear tire marks on track!)
K6-III+ @200 MHz
Aureal Vortex2
with HUD
11 fps 1024x768 Radeon 9700 PRO ; Cat.3.4 ; Win98 ; VIA AGP-Turbo; directX8.2
14 fps 1024x768 Radeon 9700 PRO ; Cat.3.2 ; Win98 ; VIA AGP-Turbo; directX8.2;
16/17 fps 1024x768 GeForceFX5900XT ; driver 52.16 ; Win98
19 fps 1024x768 Radeon 9700 PRO ; Cat.3.0 ; Win2000 ; Windows-standard-AGP-driver ; directX8.2
21 fps 1024x768 GeForce3-Ti200 ; driver 7.76 ; Win98 ; directx7.0a ; VIA AGP-driver Standard mode
23 fps 1024x768 GeForce3-Ti200 ; driver 12.90 ; Win98 ; directx7.0a ; driver 12.90 ; AGP-texturing off ; VIA AGP-driver Standard mode
24 fps 1024x768 Voodoo5 PCI ; driver w9x-1.07.00b ; 2xAntiAliasing ; Win98 ; DirectX8.2
31 fps 640x480 Voodoo3 3000 AGP ; driver voodoo3-10500 ; Win98SE ; directx7.0a ; Aureal Vortex2 SQ2500
32/33 fps 640x480 Voodoo3 3000 AGP ; driver voodoo3-10102 ; Win98SE ; directx6.1 ; Aureal Vortex2 SQ2500
w/o HUD
14 fps 1024x768 Radeon 9700 PRO ; Cat.3.4 ; Win98 ; AGP-Turbo; directX8.2
19/20 fps 1024x768 GeForceFX5900XT ; driver 52.16 ; Win98
21 fps 1024x768 Radeon 9700 PRO ; Cat.3.2 ; Win98 ; VIA AGP-Turbo; directX8.2;
24 fps 1024x768 Radeon 9700 PRO ; Cat.3.0 ; Win2000 ; Windows-standard-AGP-driver ; directX8.2
27 fps 1024x768 GeForce3-Ti200 ; driver 12.90 ; Win98 ; directx7.0a ; driver 12.90 ; AGP-texturing off ; VIA AGP-driver Standard mode
27/28 fps 1024x768 GeForce3-Ti200 ; driver 7.76 ; Win98 ; directx7.0a ; VIA AGP-driver Standard mode
34 fps 1024x768 Voodoo5 PCI ; driver w9x-1.07.00b ; 2xAntiAliasing ; Win98 ; DirectX8.2
35 fps 640x480 Voodoo3 3000 AGP ; driver voodoo3-10500 ; Win98SE ; directx7.0a ; Aureal Vortex2 SQ2500
37/38 fps 640x480 Voodoo3 3000 AGP ; driver voodoo3-10102 ; Win98SE ; directx6.1 ; Aureal Vortex2 SQ2500
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Viper Racing Version 1.0
K6-III+ @200 MHz
internal benchmark function
52.0 fps 1024x768 fps-limit! ; Voodoo5 PCI ; 2xAntiAliasing ; Win98
53.6 fps 1024x768 No Sound ; fps-limit! ; Voodoo5 PCI ; 2xAntiAliasing ; Win98
framerate limiter at about 50 fps,
can be overridden with CPU power and V-Sync enabled --> 60 fps @ 60 Hz
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Viper Racing Patch 1.2.3(Beta)
K6-III+ @550 MHz
with HUD
28 fps 1024x768 Radeon 9700 PRO ; Cat.4.4 ; Win2000 ; Windows-standard-AGP-driver AGP1x; directX8.2
34 fps 1024x768 GeForceFX5900XT ; driver 52.16 ; Win98
35 fps 1024x768 GeForce3-Ti200 ; driver 52.16 ; Win98 ; directx8.0a ; SB-Live ; VIA AGP-driver in Standard mode
37/38 fps 1024x768 Radeon 9700 PRO ; Cat.3.0 ; Win2000 ; Windows-standard-AGP-driver AGP1x ; directX8.2
41 fps 1024x768 Voodoo5 PCI ; driver w9x-1.07.00b ; 2xAntiAliasing ; Win98SE
44 fps 1024x768 Voodoo5 PCI ; driver w9x-1.07.00b ; Win98SE
45/46 fps 1024x768 GeForce3-Ti200 ; driver 12.90 ; Win98 ; directx8.0a ; SB-Live ; VIA AGP-driver in Standard mode
w/o HUD
35 fps 1024x768 Radeon 9700 PRO ; Cat.4.4 ; Win2000 ; Windows-standard-AGP-driver AGP1x; directX8.2
43 fps 1024x768 GeForceFX5900XT ; driver 52.16 ; Win98
46 fps 1024x768 GeForce3-Ti200 ; driver 52.16 ; Win98 ; directx8.0a ; SB-Live ; VIA AGP-driver in Standard mode
50 fps 1024x768 fps-limit!? ; Radeon 9700 PRO ; Cat.3.0 ; Win2000 ; Windows-standard-AGP-driver AGP1x ; directX8.2
52 fps 1024x768 fps-limit!? ; Voodoo5 PCI ; driver w9x-1.07.00b ; Win98SE
56/57 fps 1024x768 fps-limit!? ; GeForce3-Ti200 ; driver 12.90 ; Win98 ; directx8.0a ; SB-Live ; VIA AGP-driver in Standard mode
57 fps 1024x768 fps-limit!? ; Voodoo5 PCI ; driver w9x-1.07.00b ; 2xAntiAliasing ; Win98SE