First post, by LittleBubble
Hello,
I have a Voodoo3 3000 AGP 16MB ram.
https://www.philscomputerlab.com/drivers-for-voodoo-3.html
I have downloaded the drivers from phil but he never benchmarked them one against the other in any of his videos so I wonder if one version is "better" over the other.
Here is my experience, all drivers prior to the WHQL worked fine, with that it was like it needed a new msi installer or something and could not be installed. I could not notice any speed difference in Quake1/Quake2.
With the 3rd party x3dfx there are more options in the Voodoo3 control panel so this seems to be the "best" option.
My main issue with these drivers that for some reason the only resolution in both 16BPP and 32BPP is 640x480.
With the exact same machine Windows XPSP3 installed to another HDD using the Amigasportfinal3 XP driver I can have a lot higher resolutions, according to the datasheet:
Max Resolution
2048 x 1536
So I assume it is related to the Win98 driver. My other question is would you even recommend installing any higher DirectX version than the built in Directx 6 which comes with Win98SE? I doubt that the Voodoo3 would take advantage of them and they should be backward compatible but I wonder if it has any performance impact of installing DirectX9C for example?
Quake1/2 works out of the box with opengl/3dfx however Quake III fails to initialize the OpenGL subsystem. I have downloaded some Voodoo3 test demo with Q3 which just works fine so what is the way to get the regular latest version of Quake III with OSP to work with the card?
Thanks