Reply 20 of 31, by Takedasun
Unreal 1152x864
Unreal 1152x864
Interesting. I wonder why the TNT2 PRO goes from 23 FPS at 32-bit color with 2.08 drivers to just 9 FPS with 3.68 drivers. That's a huge difference!
Talking about the results in ut99_03.png
Nvidia driver bugs
Or nvidia dirty tricks that have been disabled in the newer driver?
Half-Life ver. 1.0.1.6
Direct3D
OpenGL
What's interesting is how well the supposedly vastly inferior S3 Savage4 Xtreme manages to hang in there, on this game. Sure it's noticeably slower under 32 bit color, but 16 bit color it's only a little bit slower than the better cards. Perhaps the S3 drivers are sensitive to the CPU and chipset combination used?
Life isn't long enough to re-enable every hidden option in every BIOS on every board... 🙁
Well until you swap the CPU out for a K6-3+ 550 and it gets slow again.
Unicorn herding operations are proceeding, but all the totes of hens teeth and barrels of rocking horse poop give them plenty of hiding spots.
I should imagine one that works would be go.....
There's a glitch in the matrix.
A founding member of the 286 appreciation society.
Apparently 32-bit is dead and nobody likes P4s.
Of course, as always, I'm open to correction...😉
BitWrangler wrote on 2021-08-05, 03:31:Well until you swap the CPU out for a K6-3+ 550 and it gets slow again.
Ought to be just fine for my Pentium MMX 233MHz system. (PCI version anyhow.)
Much as I love 3dfx cards, the prices are absoludicrous anymore.
Life isn't long enough to re-enable every hidden option in every BIOS on every board... 🙁
Need for Speed III: Hot Pursuit (Modern Patch for Need for Speed III) 1998.
Direct3D 5
Direct3D 6
NFS3 has Glide support and that is probably the fastest/smoothest option with a K6.