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ATi RagePro OpenGL files

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Reply 80 of 93, by marxveix

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Added OpenGL 4.11.1062 to this Rage3-GL_Win9x package and now it is easy to
change OpenGL files and atidbg.ini settings with Autoexec.bat (without restart).

Rage3-GL_Win9x.7z and Rage3-GL_Win9x.zip have these MiniGL and OpenGL files for Win9x
MiniGL (unpacked Opengl32.dll) 4.10.1005 Beta1, 4.10.1010 Beta2, 4.10.1021 Beta3, 4.10.1036.

OpenGL (packed Atoglrp9.dl_ and unpacked Atoglrp9.dll ) 4.10.1045, 4.11.1049, 4.11.1051, 4.11.1058, 4.11.1060, 4.11.1062, 4.11.1065, 4.11.1068,
4.11.1073, 4.11.1076, 4.11.1077, 4.11.1079, 4.11.1084, 4.11.1085, 4.12.1088, 4.11.1091, 4.12.1091, 4.11.1094, 4.12.1094, 4.12.1095, 4.12.1096, 4.12.1100,
4.12.1103, 4.12.1104, 4.12.1106, 4.12.1107

Download links for 7z and 7zip archive (both packages have same files inside)
https://www.upload.ee/files/16386911/Rage3-GL_Win9x.7z.html
https://www.upload.ee/files/16386889/Rage3-GL_Win9x.zip.html

Last edited by marxveix on 2024-03-23, 22:08. Edited 1 time in total.

31 different MiniGL/OpenGL Win9x files for all Rage 3 cards: Re: ATi RagePro OpenGL files

Reply 81 of 93, by Takedasun

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marxveix wrote on 2024-03-13, 21:58:
Added OpenGL 4.11.1062 to this Rage3-GL_Win9x package and now it is easy to change OpenGL files and atidbg.ini settings with Au […]
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Added OpenGL 4.11.1062 to this Rage3-GL_Win9x package and now it is easy to
change OpenGL files and atidbg.ini settings with Autoexec.bat (without restart).

https://www.upload.ee/files/16386911/Rage3-GL_Win9x.7z.html
https://www.upload.ee/files/16386889/Rage3-GL_Win9x.zip.html

Link to the full driver 4.11.1062?

Reply 82 of 93, by marxveix

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Takedasun wrote on 2024-03-14, 13:34:
marxveix wrote on 2024-03-13, 21:58:
Added OpenGL 4.11.1062 to this Rage3-GL_Win9x package and now it is easy to change OpenGL files and atidbg.ini settings with Au […]
Show full quote

Added OpenGL 4.11.1062 to this Rage3-GL_Win9x package and now it is easy to
change OpenGL files and atidbg.ini settings with Autoexec.bat (without restart).

https://www.upload.ee/files/16386911/Rage3-GL_Win9x.7z.html
https://www.upload.ee/files/16386889/Rage3-GL_Win9x.zip.html

Link to the full driver 4.11.1062?

Let me search it few days. 😀

Edit: Here is one of the M6.00 driver that has 4.11.1062 i think,7505325.exe - M6.00-PCD16
https://no.softoware.org/get-7505325-exe.html?ir=1

31 different MiniGL/OpenGL Win9x files for all Rage 3 cards: Re: ATi RagePro OpenGL files

Reply 83 of 93, by Takedasun

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marxveix wrote on 2024-03-14, 15:41:

Edit: Here is one of the M6.00 driver that has 4.11.1062 i think,7505325.exe - M6.00-PCD16
https://no.softoware.org/get-7505325-exe.html?ir=1

Thanks, added it to the driver collection.

I wonder why RagePro has such inconsistent driver numbering.

Reply 85 of 93, by marxveix

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Takedasun wrote on 2024-03-15, 14:00:

Thanks, added it to the driver collection.

Hopefully i can find more Rage3 OpenGL versions and drivers. 😀

Kahenraz wrote on 2024-03-15, 14:13:

As far as can tell, there were three (maybe four) different version numbers used: ATI's reference drivers for desktop, ATI's reference drivers for mobility, OEM drivers, and Microsoft's drivers.

Different cards, mostly all the same ATi Rage Pro ( Mach64 ).
Rage3=Rage Pro/Rage Pro Turbo/LTPRO/XL/XC/Mobility-P/M

Two main Win9x driver lines, Desktop and Mobility, J5.xx and M6.xx series (ATI2DRAB and ATI2DRAE) + older drivers (MACXW4 and ATI2DDAD).

31 different MiniGL/OpenGL Win9x files for all Rage 3 cards: Re: ATi RagePro OpenGL files

Reply 86 of 93, by marxveix

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Someone please explain why there is two ICD versions of the same 4.12.1107 OpenGL file that have different size and performance (both, V1 and V2 are from latest Rage3 DX81 drivers package).ATOGLRP9.DLL 1107 V2 is the latest, added both 4.12.1107 Rage3 OpenGL files here to download, check the new V2 version out.

Many atidbg.ini settings that increased performance before, now decreases OpenGL performance if i quickly tested 4.12.1107 V2 out with Quake2, so in some or maybe many cases you should look what OpenGL you are using and what Game you are playing, i have made my performance results with older OpenGL versions before, not the latest 11xx.

I have not so big experience with hex, but i opened them up with hex editor and they are totally different with partly of the same code. OpenGL 1107 V1 is from wme-j5-30-1-b02 (J series driver) and 1107 V2 is from 021112a_006561CATi (M series driver) package that has drivers from Win98 up to XP. These are the latest driver that i know for Rage3 cards, even newer than well known wme-j5-30-1-b02 (J5.30 DriverVer=02/28/2002, 4.13.1.2655), M6.12 DriverVer=11/12/2002, 4.13.01.3022, not so far away from year 2003.

M6.12-021112a-006561C-ATI downloaded from here (021112a_006561CATi.zip):
https://www.br-automation.com/cs/ke-stazeni/i … n98/me/2000/xp/

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  • Filename
    Rage3-OpenGL-1107-V2.7z
    File size
    2.38 MiB
    Downloads
    35 downloads
    File license
    Fair use/fair dealing exception

31 different MiniGL/OpenGL Win9x files for all Rage 3 cards: Re: ATi RagePro OpenGL files

Reply 88 of 93, by marxveix

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Takedasun wrote on 2024-03-29, 00:22:

They forgot to correct the file version.

Probably yes, 4.12.1107 V2 ATOGLRP9.DL_ (ATOGLRP9.DLL) OpenGL file should be named at least version 4.12.1108 or later. 😀

31 different MiniGL/OpenGL Win9x files for all Rage 3 cards: Re: ATi RagePro OpenGL files

Reply 89 of 93, by marxveix

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Joseph_Joestar wrote on 2023-07-12, 11:24:
Takedasun wrote on 2023-07-12, 11:07:

I have looked through the contents of the atoglrp9.dll file and found several values that can be used to enable SGIS_multitexture and ARB_multitexture support.

Interesting. Is there a setting which can enable GL_EXT_shared_texture_palette as well?

I'm asking because the Rage Pro and XL cards do support paletted textures in Direct3D games, with period correct drivers. Not sure why this isn't available under OpenGL though.

Re: Table Fog & 8-bit Paletted Textures

May it be that Rage3 (Rage Pro/Rage XL) cards can accelerate OpenGL at 16 bit only, no other bit color are supported @ OpenGL! Rage3 Direct3D acceleration has no such limit. Is there any Direct3D to OpenGL wrapper or ATI3DCIF to OpenGL wrapper that can help Rage3 out at this?

For Rage3 cards i always use 16bit @ desktop now, sometimes i forget and no OpenGL works then, turn it back to 16bit and voila, OpenGLworks again.Even some old Direct3D games require 16bit mode only, MotoRacer is good example.

ATi Rage128 cards can accelerate other bit depths also at OpenGL, maybe there is more chance to get it going for both (Direct3D and OpenGL).

31 different MiniGL/OpenGL Win9x files for all Rage 3 cards: Re: ATi RagePro OpenGL files

Reply 90 of 93, by Kahenraz

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The only hangup I have with the Rage 128 is the terrible 16-bit dithering. Pattern dithering is ugly, and the noise dithering is nauseating on LCDs. Dithering was much better on the Rage3.

I would love it if there was a way to improve on this. For example, patch the noise dithering to sample the random seed only once, so that it doesn't flicker annoyingly. Or patch it out altogether.

Reply 93 of 93, by marxveix

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Spark wrote on 2024-03-02, 09:31:

Or you can use the gamma slider in the graphics properties panel provided by the ATI driver, but that doesn't display a figure for the adjustment so makes it a bit of a guessing game.

Latest driver by ATi that shows gamma adjustment numbers @ Ati settings is 4.11.2628 as i know, so extra gamma software not needed there.

Kahenraz wrote on 2024-03-02, 02:54:

An older v4.12.1094 can be used instead, but this can cause graphical glitches that necessitate rebooting the system. This can be demonstrated by running the Quake 2 demo and changing the OpenGL resolution from 640x480 to 800x600 and then quitting the game.

20240301_182106.jpg

Use 4.11.1091/4.12.1091 exit Quake1/Quake2 without getting stuck at exit, 4.11.1094/4.12.1094 has this behavior sometimes. Are all other OpenGL games same boat with OpenGL 4.11.1094/4.12.1094 @ game exiting crash? Maybe it is related to the ATi driver or is this with all driver versions and for everybody? I use 4.11.1091/4.12.1091 more at the moment, than i use 4.11.1094/4.12.1094.

Quake2 3DNow with ATi Rage Pro / XL and how to get small performance boost with your 3Dnow! CPU and ATi card.
1.I use ATi Rage driver that has 3Dnow support (i think any DX6.0 driver or newer ones)
2.Extract the AMD Quake 2 3DNow! patch to your Quake 2.
3.Start Quake 2. Under the video options menu, choose 3DNow! OpenGL as your rendering device (not OpenGL or 3Dnow! 3dfxGL).
4. very early ATi MiniGL/OpenGL maybe do not support 3Dnow! with OpenGL, i have not tested all Rage3 OpenGLs for this, just some.

Direct3D games will take advantage of 3DNow! as long they require DirectX 6.0 to operate.
Is there any non Quake2 based OpenGL games that use 3DNow at OpenGL?

I know there was Quake1 build with 3DNow support, that is lost by now:
Re: MMX/3DNow!/SSE usage

OpenGL setting BreakPageFlipping=1 makes some OpenGL versions run faster than BreakPageFlipping=0/or without that setting.

31 different MiniGL/OpenGL Win9x files for all Rage 3 cards: Re: ATi RagePro OpenGL files