mothergoose729 wrote on 2021-03-25, 20:46:
A CRT can display any arbitrary resolution so long as the pixel clock falls in a supported range. Which is huge.
You probably mean "so long as the horizontal frequency falls in a supported range". This range is huge on newish CRTs, but this didn't use to be that way. Early monitors had TV timing, with an working horizontal frequency range of around 15.2 - 16.0 kHz. They were specified for one single horizontal frequency. The same is true for the original IBM monochrome monitor (to go along with the MDA card), which is specified for 18.4kHz. Rumor has it that this monitor (as it doesn't have its own oscillator, but entirely depends on the video signal) is indeed destructible by an invalid horizontal timing. EGA monitors allowed two different frequencies, 15.6kHz (for the TV-compatible CGA timing) or 21kHz, but they were specified as dual scan: Either 15.6 or 21, but not the whole range in-between. VGA monitors were single-frequency again, this time 31.5 kHz.
Only after VGA was an established standard, and high-res monitors started to get into the PC market, the horizontal frequency range started to grow. The 31.5kHz VGA rate was a requirement for compatibility with the PC boot process. Monitors started to be specified for ranges now, 31.5-35.5kHz for 640x480 @ 60Hz and 1024x786 @ 87Hz interlaced, possibly also supporting 800x600 @ 56Hz. The next step up supported up to 38kHz and included 800x600 @ 60Hz. Then, the next step up is 31.5kHz - 48kHz, which adds 1024x786 @ 60Hz non-interlaced. Whether 1024x786 is easier on the eyes as 87 interlaced or 60 non-interlaced depends a lot on the specific monitor. With 31.5kHz - 56kHz, you obtained 1024x786 @ 70 Hz, which was kind-of flicker-free. The higher the supported horizontal frequency, the more expensive the CRT got. Things went up from there (and prices down), and around 2000, you could find 31.5kHz - 98 kHz sync rate monitors even in german supermarkets as special offers.
Also, vertical frequency needs to be in range, but this is much less of a problem. Stanadard VGA has 60 and 70 Hz (VGA monitors usually support the whole range), and most more modern monitors go down to 56 Hz for the early 800x600 timing, and go up to 87 Hz for the interlaced timing at least, so 55-90 is given for most monitors. Especially for 3D rendering with shutter glasses, rates up to 160Hz were supported. Supporting a bigger vertical range is quite easy for the electronics, so vertical frequency range was usually not something you had to spend money on.
slai50 wrote on 2021-03-25, 20:41:I see. Let's say for sake of argument I have another monitor with a lowest supported resolution of 1600x1200. Can I assume that this monitor would NOT be a good candidate for early 90s to mid 90's DOS adventure games?
This assumption is valid. Such monitors exist for specialized CAD workstations of the early 90s. They are generally not DOS compatible, and do not work with standard VGA cards. On the other hand: If a monitor has a standard VGA plug, you can safely assume that it supports all DOS games, the only (perceived) problem being scanlines in the lower resolutions.