VOGONS


S3 ViRGE deep dive

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Reply 22 of 30, by Putas

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furan wrote on 2021-04-15, 00:30:

Good write up. Since the Trio 3D is just renamed ViRGE, why not finish the story with it and how it fixed the blend mode problems/etc?

It didn't?

Reply 25 of 30, by furan

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Putas wrote on 2021-04-15, 18:08:

Heh, a quick look at my screenshots, and I knew better in 2011. Many blending errors were fixed indeed.

My memory does this too. I would really like to try one out, maybe see if I can patch S3D stuff to work with it.

Reply 26 of 30, by thepirategamerboy12

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My Toshiba Tecra 550CDT laptop has an integrated S3 Virge. In my experience games that worked correctly without distracting transparency glitches did generally run a bit better than software rendering, but not by too much and rarely can I afford to put the resolution higher than 240p. The forced dither pattern especially at low resolutions can also look pretty bad at times.

Though, there are games like Resident Evil 1 at 240p that run well, so that's cool. 480p in that game is playable but noticeably choppier.

Reply 28 of 30, by matze79

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Virtual Reality Graphics Engine aka ViRGE

https://www.retrokits.de - blog, retro projects, hdd clicker, diy soundcards etc
https://www.retroianer.de - german retro computer board

Reply 29 of 30, by Oetker

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matze79 wrote on 2021-04-16, 07:23:

Virtual Reality Graphics Engine aka ViRGE

Ah thanks. Searching for that, apparently it's on the ViRGE Wikipedia page, I assumed it was something obscure.

Reply 30 of 30, by The Serpent Rider

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S3 Virge is up to 2x-3x times faster than PMMX 200 when rendering 3D with identical settings (16-bit color, filtering, etc).

I must be some kind of standard: the anonymous gangbanger of the 21st century.