First post, by thp
A game jam game from last weekend turned into a DOS/Windows 95 retro game.
Edit 2021-10-15: Final build Dzzee 1.2 available here
Posting here in the video forum, since it might be fun to try different video modes and acceleration modes and benchmark different systems. Also, the 3Dfx mode was developed/tested using PCem and DOSBox, so if anybody could give it a spin on a real Voodoo Graphics, that'd be great (I don't have a 3Dfx card anymore). Obviously, no warranty that it won't destroy your monitor or graphics card, but so far I've successfully tested the builds in DOSBox, PCem, Windows 95B running in PCem, Windows 98 SE on real hardware with an ATI 3D Rage Pro and a GeForce FX 5200. Feel free to post videos, FPS numbers (with your setup) and photos of the game running.
Dzzee 1.0 -- A well-rounded game that makes you dizzy [DOS/Win95 RETRO BUILDS] […]
Dzzee 1.0 -- A well-rounded game that makes you dizzy [DOS/Win95 RETRO BUILDS]
Here comes another little retro toy: Dzzee. Control the white rectangle
with the UP and DOWN arrow keys. Stay on the lanes, avoid the gaps. Survive
longest and retain health points for high score.
This retro build of the game comes in 3 variants:
- DZZEEDOS.EXE -- Built using DJGPP (CWSDPMI.EXE), OSMesa (software OpenGL), VGA and VESA (up to 800x600) modes, 8-bit Sound Blaster
- DZZE3DFX.EXE -- Built using Open Watcom (DOS4GW.EXE), needs a 3Dfx Voodoo Graphics board, renders using Glide 2 for DOS, Sound Blaster
- DZZEEW95.EXE -- Built using Open Watcom, 32-bit Windows executable, should work on any Windows from 95B to Windows 10, 8-bit WaveOut output; configurable via DZZEE.INI (screen resolution, fullscreen mode, audio output disabling in case it fails)
All builds show the current FPS (average, calculated every second) in the top right corner in case you want to compare frame rates with different builds (e.g. 3Dfx vs. OSMesa software rendering).
For the DOS build, in 256-color VGA mode, you can toggle dithering with "D", temporal dithering with "T" (only when dithering is enabled) and toggle between widescreen "W" (unscaled DOSBox or widescreen monitor) and 4:3 mode "H" (scaled DOSBox or 4:3 monitor with non-square pixels). For the VESA modes, 32bpp is used (no dithering necessary), and all screen modes are 4:3, so no non-square pixels.
If you enjoy this game, and haven't seen Loonies 8192, check it out - that one focuses more on different DOS audio options (Adlib/OPL-2, MPU-401, SB MIDI, PC Speaker, CD Audio).