First post, by sharangad
I've been working on RReady, a Rendition Verité wrapper for almost a year. I've almost got Formula 1 working and one of the fruits of my labour is a way, maybe, to get F1 running on a V2k series with standard RRedline 2.0 drivers. It should hopefully run on a V1k as well using standard drivers (instead of the special F1 drivers).
I don't know if this'll work and if anyone's actually interested. The custom Redline and Verite dlls need to go in the Formula 1 folder and the stock Rendition dlls should be in windows\system.
It looks like the only difference between the v1.0 and 2.0 drivers is the way parameters are passed. Some RRedline 2.0 Verite functions are implemented as passthrough functions calling the relevant functions in windows\system\Verite.dll. Both custom DLLs implement the required RRedline 1.0 functions (ending with _ in the function name). This isn't a full implementation of RRedline 1.0. The only game which uses it is F1 and it only needs a subset, which is fully implemented..
Source (Visual Studio 6.0 projects):
If it doesn't work, could you post the error that you get? Hopefully it won't fry anything (It doesn't do anything outside of calling the redline.dll and verite.dll in system). At worst you'll end up with corrupted graphics or an exception/crash).
Developer of RReady - Rendition Verité Wrapper.