VOGONS


First post, by netdemon

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Hello,
Can you recommend some games that run smoothly on Voodoo 1 ? Perhaps it would be a good idea to create such a list. Let's also assume that the Voodoo card is installed in a PC with a typical 1997 specs (for example, a CPU ranging from Pentium 100 to Pentium 200 MMX).

Reply 1 of 17, by Joseph_Joestar

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Depends on what you mean by smoothly. Going by the modern definition of 60+ FPS with no drops, I doubt you'll find many games which fit that description. But if you're content with 30+ FPS with some occasional dips into the 20s, that is doable.

With that in mind, I found the following games to run adequately on a Voodoo 1:

  • Dark Forces 2: Jedi Knight
  • Descent 2
  • Final Fantasy 7
  • Mortal Kombat 4
  • Need for Speed 2 SE
  • Pandemonium!
  • Star Wars: Shadows of the Empire
  • Tomb Raider 1 & 2
  • Wipeout 2097

These are just the titles that I've personally tested. I'm sure there are more.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 2 of 17, by Meatball

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Beast Wars
Croc
Deathtrap Dungeon
Descent (3rd party Glide EXE)
Motoracer
NHL 98
Nightmare Creatures (Direct3D & 3rd party Glide EXE)
Quake GL
Resident Evil
Star Wars Rogue Squadron 3D
Turok

Last edited by Meatball on 2024-01-01, 20:01. Edited 7 times in total.

Reply 3 of 17, by Shponglefan

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To echo Joseph_Joestar, it depends on your definition of smooth. For the time period, 30 FPS was generally considered smooth.

In addition to games already posted I'll add:

  • Blood
  • Fatal Racing (Whiplash)
  • Shadow Warrior

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Reply 6 of 17, by Garrett W

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All the games listed above are solid choices. I would also suggest running games at 512x384 on the Voodoo 1 on games that allow you to change the resolution, you get a really nice framerate boost and IQ is not that much worse compared to 640x480.

Reply 9 of 17, by meljor

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F1 '97
Nfs 3
Nfs 4
Nfs 5
F1 racing simulation
Screamer 2
Screamer Rallye
Testdrive 4
Testdrive 5
Toca 1
Toca 2
Breakneck
Colin mcrae Rallye

All run fine on a 233mmx with v1

asus tx97-e, 233mmx, voodoo1, s3 virge ,sb16
asus p5a, k6-3+ @ 550mhz, voodoo2 12mb sli, gf2 gts, awe32
asus p3b-f, p3-700, voodoo3 3500TV agp, awe64
asus tusl2-c, p3-S 1,4ghz, voodoo5 5500, live!
asus a7n8x DL, barton cpu, 6800ultra, Voodoo3 pci, audigy1

Reply 10 of 17, by rasz_pl

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Voodoo 1 had enough rasterization/fillrate to max out at around 30fps at 640x480. 60 fps required going all the way down to 320x240 and nobody wanted that compromise. Pretty much all Glide games created before Voodoo 2 will run at that 25-30 fps framerate on Voodoo 1 in either 640x480 or mentioned by Garret 512x384 so imo there is little need for lists. That was the big draw of 3dfx when it first released - buying it guaranteed not only prettier game, but also smooth framerate.

Even 1998 Unreal and 1999 Unreal Tournament do nice 25 fps on Voodoo 1 if you remove cpu bottleneck
3Dfx Voodoo Knockout - 6 Rounds Unreal Tournament - BlastFromThePast https://www.youtube.com/watch?v=DhAy7zSVVoA
1st Gen 3Dfx Voodoo Graphics - Unreal Tournament Benchmark - BlastFromThePast https://www.youtube.com/watch?v=uMGwJxCriHw

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Reply 11 of 17, by netdemon

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Thanks for your tips.
I think, that 24 frames per second can still be considered smooth, taking into account how "smooth game" was perceived in those times 😀

Reply 12 of 17, by analog_programmer

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netdemon wrote on 2024-01-03, 14:55:

Thanks for your tips.
I think, that 24 frames per second can still be considered smooth, taking into account how "smooth game" was perceived in those times 😀

Yep, back in time (mid '90s to 2k) 24 to 30 fps was considered smooth PC gameplay.

Can you summarize the game list in your first post for convenience?

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Reply 13 of 17, by chinny22

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leileilol wrote on 2024-01-02, 01:09:

Interstate 76 Gold

I76 deserves special mention as apparently it doesn't run smoothly on later cards (at least that's what LGR said on one of his videos, haven't tried it out myself yet

Reply 14 of 17, by midicollector

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I’m actually not totally sure how common or rare reducing resolution to increase framerate was. The common idea today is that it wasn’t done, but personally I used to reduce resolution to increase framerate at the time. Maybe I was the only one doing it, it’d be interesting to find out how common or rare it was. At the time, I probably would have reduced to 320x240 to get better performance, but I can definitely see other people not doing that. I wonder how common or rare it was overall.

Reply 16 of 17, by chinny22

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midicollector wrote on 2024-01-04, 04:21:

I’m actually not totally sure how common or rare reducing resolution to increase framerate was. The common idea today is that it wasn’t done, but personally I used to reduce resolution to increase framerate at the time. Maybe I was the only one doing it, it’d be interesting to find out how common or rare it was. At the time, I probably would have reduced to 320x240 to get better performance, but I can definitely see other people not doing that. I wonder how common or rare it was overall.

I'd think it was pretty common. Definitely was in dos days, Rise of the Triad even told you to upgrade if you went the slowest resolution.

302026

However back in the late 90's early 2000's when hardware obsolescence was much faster is wasn't uncommon to have to reduce the resolution, luckily CRT's hide it a bit better as well.

Reply 17 of 17, by leileilol

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Unreal defaulted to 512x384 on initial release for a reason 😀

512x384's also the resolution of some 3dfx arcade games that have seen ports over to Windows that actually look worse on 640x480, like NFL Blitz

Lowering 3D cards down to 320x240 was mainly a Virge/Rage/PowerVR thing more out of fill rate's sake, but became less practical by the second wave of 3d cards (though early laptop GPUs would take this turn next). 3dfx cards couldn't use that res until Banshee

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