First post, by feipoa
- Rank
- l33t++
After a year of slow progress, I have finally finished my Am5x86-180 build. I'm using an M919 v3.4B/F motherboard with ps/2, 1024K L2, 128 MB EDO DRAM, a 2 MB ARK1000VL 2D graphics card, and a Voodoo2 12 MB 3D graphics card. Running Windows 95c. The system is here (not relevant, but was added in hopes of increasing replies):
I am using the highest supported screen resolution on the ARK1000VL, which is 1280x1024, 256 colours, 60 Hz refresh, and MCLK set to 80 MHz. Shown here:
I am running GLQuake using version 1.46 of the minigl file (Opengl32.dll), placed into C:\Gmaes\Quake.
GLQuake's icon shortcut settings are:
Start in: C:\Games\Quake
Target: C:\Games\Quake\glquake.exe -width 800 -height 600 -bpp 16 -nocdaudio -nonet -nojoy -wavonly
When I double-click on the GLQuake shortcut, I am greeting with:
Starting Quake...
Quake Error
No RGB fullscreen modes available
OK
Shown here:
With the same screen resolutions noted above (1280x1024x256c), I can run GLQuake just fine when using NT4. To run GLQuake in Win95c, I first must drop my screen resolution down to 800x600x65k (16-bit).
Is there a way to avoid having to manually change my 2D screen resolution each time I run GLQuake from within Windows 95? Seems like if this can be done in NT4, then there should be a way to have W95 do it?
The workaround is to use a PCI graphics card that works at 1280x1024x65k, but I want to continue using the ARK1000VL VLB graphics card. Unfortunately, the ARK doesn't support 1024x768x65k or 1280x1024x65k.
The Quake 3dfx.txt file notes, https://github.com/id-Software/Quake/blob/mas … ke/kit/3DFX.TXT
3. I installed GLQuake and try to run the GLQUAKE.EXE file but I get a "no RGB fullscreen modes available" How do I get GLQuake to run?
Make sure that your 2D video card is set to 16bit color (65K colors, not 16 colors). In addition, do not start GLQuake from a full screen MS-DOS prompt.
Plan your life wisely, you'll be dead before you know it.