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First post, by mr_bigmouth_502

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It looks great and it works quite well (aside from the menu screens being in the wrong aspect ratio, but that's not that big of a problem 🤣), but I would like to know what kind of Glide emulation they used, and how I can tweak it for better speed and stuff. 🤣

Normally I'd be able to figure this out myself, but just from looking through the files it's a whole mess of config files and folders-within-folders, and it's just laid out in a really screwed up way. 😜

Reply 2 of 12, by Qbix

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They used a modified build of dosbox and nglide. You can configure it by copying/installing nglide yourself as GOG.com for some reason has removed the nglide configuration utility

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Reply 3 of 12, by VileR

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Qbix wrote:

They used a modified build of dosbox and nglide. You can configure it by copying/installing nglide yourself as GOG.com for some reason has removed the nglide configuration utility

Yes, that's what I had to do... really not sure what they were thinking with this release. I want to waste those cops at native resolution!

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Reply 4 of 12, by mr_bigmouth_502

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Qbix wrote:

They used a modified build of dosbox and nglide. You can configure it by copying/installing nglide yourself as GOG.com for some reason has removed the nglide configuration utility

Thanks! 😁 I'll give that a try.

EDIT: It works great, and now that I'm running it at native resolution it looks smoother too. 😀 Now what I'm wondering is, how can I set it so that the 2D screens (menus, map, etc.) are displayed in 4:3 and not in a small 16:10 box?

Reply 6 of 12, by mr_bigmouth_502

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Gamecollector wrote:
.conf editing, of course. aspect=true fullresolution=desktop output=ddraw (overlay and surface aren't scaling) scaler=none. […]
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.conf editing, of course.
aspect=true
fullresolution=desktop
output=ddraw (overlay and surface aren't scaling)
scaler=none.

Tried that, it doesn't do a thing. 😜 The 2D screens being in the wrong aspect ratio aren't *that* big of a deal, but it is something I would like to fix.

Reply 7 of 12, by Gamecollector

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Err... I'm 100% sure GOG is using the separate .conf, not the default.

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Reply 9 of 12, by btw3d

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mr_bigmouth_502 wrote:

Tried that, it doesn't do a thing. 😜 The 2D screens being in the wrong aspect ratio aren't *that* big of a deal, but it is something I would like to fix.

Which version are you running? If it's 3dfx mode, you need to set 4:3 aspect ratio in nGlide configurator (it's removed in this release, so you need to install nGlide 0.99 and open configurator from the start menu).

Reply 10 of 12, by mr_bigmouth_502

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btw3d wrote:
mr_bigmouth_502 wrote:

Tried that, it doesn't do a thing. 😜 The 2D screens being in the wrong aspect ratio aren't *that* big of a deal, but it is something I would like to fix.

Which version are you running? If it's 3dfx mode, you need to set 4:3 aspect ratio in nGlide configurator (it's removed in this release, so you need to install nGlide 0.99 and open configurator from the start menu).

Already did all that. 😜 The ingame screens are already in 4:3, so they're fine, but the map, menu screens, and FMVs are all in a slightly stretched 16:10 window in the center of my screen.