First post, by dnewhous
The Crescent Hawks Inception is a frustrating game.
First, hit the space bar to bring up the game menu. There is no way to stop the game without just shutting down DOSBox.
The basic problem here is when I played the Apple II version I just ran out the southeast wall with a Chameleon when the Kurita attack comes.
This is not possible in the DOS version which is more difficult.
You need to run out the southwest gate!
Keeping your creds in Bakphar is painful. You need about 20,000 credits before you move on to the starport. As soon as
you succeed at mission 6 in the citadel, you should transfer credits to Defhes. If you wait until after mission 6 your income will dry up.
You get an income only while in the citadel.
You need a machine gun, machine gun training. A flak vest, which is cheap, is the ordinary armor for a mechwarrior.
When you get to the starport you quickly need to buy clothes, a terrain mapper, and a holovid projector.
If you keep you creds in Defhes, that's easy to obtain. While in the citadel, the game usually just keeps pumping 15 cred increments at you.
But if you keep your creds in Defhes there are only five training missions and the sixth is the end of the citadel. If you keep credits in Bakphar the most missions you can have is 8, with the 8th being the mission against Kurita that ends to citadel.
The problem is that if you do that you lose income after mission 7, which can be avoided by investing in defhes after mission 6. The sad thing is, if you get through mission 7, you can promote your piloting and gunnery to excellent, which means you can blow away a locust with a small laser. I know that's not accurate to the board game rules, but that's how this game works.
Something to note:
To avoid failing the first mission you need to use the numpad to control the battlemech diagonally.
The Marik dream sequence happens after mission 2 if you return to the barracks.
You meet Rick Atlas after mission 5 in the lounge. He gives you an electronic device that does not show up in inventory.
After mission 6 someone enters the citadel and I follow him in and talk to Katrina then.
To leave the citadel with the Chameleon you need to run out the southeast corner of the citadel, despite the message that House Kurita has broken through the southwest wall. In the apple version, running out the southwest wall works.
The starport - it is not a place of peace in the DOS version. There are people there trying to kill you.
The main collection bat, battle.bat works with DOSBox but not DOSBox -X.
IIRC, when you get to the Starport the Apple II version gives you over 10000 cbills per match in the arena. In DOS, it's 500.
Daniel L Newhouse