First post, by kbiggs
1914: Shells of Fury uses DirectX 9, and I have been attempting to run it on my DirectX 12 PC. When at first trying to run it on my Intel HD integrated graphics card, the game looked fine but ran choppy. So I tried running it from my Nvidia card. The result of that was that the game ran smoothly but these black flashing lines would appear in the distance and the skybox wouldn't load properly.
So I switched back to my integrated graphics and tried running the game with the WineD3D for Windows DirectX 9 wrapper. Using this the game ran smoothly, but somethign would go wrong with the sky again. It would be pitch-black even if it was supposed to be daytime as in this image.
I'm currently out of ideas for solutions, aside just dealing with the game lagging a bunch. Anything else I can try?
Specs:
System: GE62 2QE Apache
OS: Windows 10 Home 64-bit
Processor: Intel(R) Core i7-4720HQ CPU @ 2.60GHz (8 CPUs), ~2.6GHz
Memory: 8,192 MB RAM
DirectX 12
Integrated Graphics: Intel(R) HD Graphics 4600
"Gaming" graphics: NVIDIA GeForce GTX 965M
-both cards have latest drivers installed