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First post, by ux-3

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Is it possible to use a Voodoo1 alongside a glide wrapper in Win98se?

The idea would be to have the Voodoo1 for the obnoxious games, while everything else enjoys the wrappers advantages.

Reply 4 of 6, by Dominus

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yes, AFAIK, there are two ways of making a game use a glide wrapper.
1. put the glide dlls (glide2x.dll and/or (if availlable) glide3x.dll) in the game's main folder (where the exe of the game is)
2. put the glide dlls in the Windows folder (or Windows/system32, not so sure about that, I *think* Windows folder), this way the glide wrapper will be used for every game.
Way 1. is better since it is more easily exchangeable and Windows might complain when you muck around with dlls in its folder...

Same with using the glide wrapper instead of the built in Voodoo card.

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Reply 5 of 6, by Rekrul

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Dominus wrote:
yes, AFAIK, there are two ways of making a game use a glide wrapper. 1. put the glide dlls (glide2x.dll and/or (if availlable) g […]
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yes, AFAIK, there are two ways of making a game use a glide wrapper.
1. put the glide dlls (glide2x.dll and/or (if availlable) glide3x.dll) in the game's main folder (where the exe of the game is)
2. put the glide dlls in the Windows folder (or Windows/system32, not so sure about that, I *think* Windows folder), this way the glide wrapper will be used for every game.
Way 1. is better since it is more easily exchangeable and Windows might complain when you muck around with dlls in its folder...

Not to mention that putting the DLLs in the Windows directory will make some games automatically choose Glide other other rendering methods. This can cause major problems because Glide wrappers don't work 100%. When I tried to play Return to Castle Wolfenstein, the game kept crashing on me. I finally realized that it was trying to use Glide. I moved the wrapper files out of the system directory and then the game defaulted to either D3D or OpenGL and worked fine.