First post, by Gamecollector
Games with Glide 2.1.1 (glide1x) are:
Mechwarriors 2: 31st Century Combat (OEM 3dfx cd).
Outlaws (patch 1.1 and later). Path 2.0 adds the glide2x support.
Pod (version 184.108.40.206). Later versions support glide2x.
SimCopter (patch 1.02).
Speedboat Attack (version 1.0). Version 1.5 supports glide2x.
Tigershark (version 1.0). Glide2x is supported in the patch.
Time Warriors. There is the glide2x executable.
I have tested these games with WinME. Test PC is Pentium4 3.2E/Asus P4P800 SE/2 GB RAM (with MaxPhysPage fix to 512 MB)/ATi Rage 128 Pro Ultra+Voodoo2 12 MB. Voodoo2 drivers are 3.02.02. Glide.dll (crc32 - 0e111709) and sst1init.dll (crc32 - 1a760ba4) are from 21 Jan 1997.
Results are vary.
Cybergladiators - no intro. The game itself is working.
Mechwarrior 2: 31st Century Combat Voodoo Graphics Edition - error 50.
Outlaws - all is working perfectly.
Pandemonium! - heavy visual glitches. Glide.dll and sst1init.dll on cd are same as above.
Pod 2.0 - wait cursor 5-7 seconds then the podx3dfx.exe process just stacks in RAM.
Scorched Planet - ctd (in <unknown>). The installer can't detect Voodoo2, so maybe this game needs more than the copying of the VOODOO directory content from the game cd to the gamedir... Again there are glide.dll (c8ec5195), sst1init.dll (81decd3d) and fxmemmap.vxd (ff6579ba) on the cd (24/25 Jul 1996).
SimCopter - not tested.
Speedboat Attack - not tested.
Tigershark - this game isn't starting (program window disappears after 0.5 second).
Time Warriors - "No 3d card detected". Glide.dll (d8905f6a) and sst1init.dll (fa8ec724) are included on the cd (23 Jan 1997).
I have tested with and without SST variables from V2-auto.inf. And with all 3 glide.dll/sst1init.dll versions.
Is there anyone who knows how to run these games on Voodoo2?
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400B,
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
Voodoo2 12 MB SLI, Win2k drivers 1.02.00 (XpProSp3).