First post, by bakcom
I'm trying to get Splinter Cell 1 to work well enough on WinXP, a single core CPU with dynamic clocking, a modern Nvidia card.
Any idea how to fix the game animating too quickly? Lighting/shadow problems are discussed everywhere but there's very little mention of speed issues.
Once that's solved, I do wonder if there's any way to get lighting/shadows that don't look too bad. I don't see a difference with Komat's Splinter Cell 2 fix DLL. Setting ForceShadowMode in the INI file to 0 or 1 doesn't help. Both settings result in something that looks broken. I've only looked at the training level. The lighting in the office cutscene looks broken with both settings. There are also other problems.