First post, by NTxC
I'm trying to play Mortyr on Windows 7 x64. I managed to sort out the graphical glitches with dgVoodoo and with my custom Mortyr.exe disabling the Z-buffer.
The problem is that in certain places in the levels the game plays horrendous white noise instead of a background sound effect.
I decided to dig in the game a bit. I extracted the MAIN.HAL archive and began studying the audio files, which are NOT corrupted.
I found a script file in the archive which describes the level background sound effects and investigated a bit. I found that by preventing certain .wav files from loading, the white noise disappears on some levels, but on other levels the white noise is generated due to a different audio file and not the one that was causing the noise before. The audio files are definitely not corrupted as I checked all of them. Kinda sounds like an issue with the handling of DirectSound?
In level #41 (First Steps) the file war_tlo3.wav seems to generate white noise. Disabling it fixes white noise on the level (but of course that's not the perfect solution... I'd like to have these background sound effects intact!) BUT in the next level, a totally different file, wiatr.wav seems to cause the noise EVEN THOUGH it was played properly in the level before.
Maybe Dege could help? Anyone?