Sure.

Here's the content of INI file.

_______________________________

;; Config file for DirectX DLL Wrapper

;;

;; For details, see: https://github.com/elishacloud/dxwrapper/wiki/Configuration

;;

[General]

RealDllPath = AUTO

WrapperMode = AUTO

LoadCustomDllPath =

ExcludeProcess =

IncludeProcess =

RunProcess =

WaitForProcess = 0

DisableLogging = 0

[Plugins]

LoadPlugins = 0

LoadFromScriptsOnly = 0

[Compatibility]

Dd7to9 = 0

D3d8to9 = 0

DDrawCompat = 1

Dinputto8 = 0

DisableGameUX = 0

DxWnd = 0

EnableDdrawWrapper = 0

EnableD3d9Wrapper = 0

EnableDinput8Wrapper = 0

EnableDsoundWrapper = 0

SingleProcAffinity = 1

[DDrawCompat]

DDrawCompat20 = 0

DDrawCompat21 = 0

DDrawCompat31 = 1

DDrawCompatDisableGDIHook = 0

DDrawCompatNoProcAffinity = 0

[ddraw]

ConvertToDirectDraw7 = 0

ConvertToDirect3D7 = 0

DdrawFixByteAlignment = 0

DdrawOverrideBitMode = 0

[Dd7to9]

AutoFrameSkip = 0

DdrawEmulateSurface = 0

DdrawRemoveScanlines = 0

DdrawReadFromGDI = 0

DdrawWriteToGDI = 0

DdrawLimitDisplayModeCount = 0

DdrawUseNativeResolution = 0

DdrawClippedWidth = 0

DdrawClippedHeight = 0

DdrawOverrideWidth = 0

DdrawOverrideHeight = 0

DdrawOverrideRefreshRate = 0

DdrawIntegerScalingClamp = 0

DdrawMaintainAspectRatio = 0

[d3d9]

AnisotropicFiltering = 0

AntiAliasing = 0

EnableVSync = 0

EnableWindowMode = 0

ForceMixedVertexProcessing = 0

ForceSystemMemVertexCache = 0

ForceVsyncMode = 0

FullscreenWindowMode = 0

WindowModeBorder = 0

[FullScreen]

FullScreen = 1

ForceWindowResize = 0

WaitForWindowChanges = 1

[dinput8]

FilterNonActiveInput = 0

[dsound]

Num2DBuffers = 0

Num3DBuffers = 0

ForceCertification = 0

ForceExclusiveMode = 0

ForceSoftwareMixing = 0

ForceHardwareMixing = 0

ForceHQ3DSoftMixing = 0

ForceNonStaticBuffers = 0

ForceVoiceManagement = 0

ForcePrimaryBufferFormat = 0

PrimaryBufferBits = 16

PrimaryBufferSamples = 44100

PrimaryBufferChannels = 2

AudioClipDetection = 0